From d9b6e23d9bd58ab5cb1e5e4729fa8c941edb668d Mon Sep 17 00:00:00 2001 From: Brad Svercl Date: Sat, 15 Jan 2022 23:24:06 -0600 Subject: [PATCH] style changes --- src/main.zig | 80 ++++++++++++++++++---------------------------------- 1 file changed, 27 insertions(+), 53 deletions(-) diff --git a/src/main.zig b/src/main.zig index 350c4dc..d94fc2f 100644 --- a/src/main.zig +++ b/src/main.zig @@ -35,7 +35,7 @@ const stdin = std.io.getStdIn().reader(); /////////////////////////////////// // do or do not - there is no try: catch unreachable instead of try on memory / file io // - put all try to initXXX() -// for (i=0; i var i=0; while (i var i=0; while (i 243) { fg_idx = 0; emit(fg[fg_idx]); } emit(bg[bg_idx]); - emit_fmt("{u}{d} ", .{ sep, bg_idx }); + emitFmt("{u}{d} ", .{ sep, bg_idx }); } emit(nl); @@ -382,14 +373,10 @@ pub fn scrollMarquee() void { var fade_idx: u8 = 0; var txt_idx: u8 = 0; - while (txt_idx < txt_len) { - defer txt_idx += 1; - + while (txt_idx < txt_len) : (txt_idx += 1) { //fade in fade_idx = 0; - while (fade_idx < fade_len) { - defer fade_idx += 1; - + while (fade_idx < fade_len) : (fade_idx += 1) { //reset to 1,1 of marquee emit(cursor_load); emit(bg[bg_idx]); @@ -412,9 +399,7 @@ pub fn scrollMarquee() void { //fade out fade_idx = fade_len - 1; - while (fade_idx > 0) { - defer fade_idx -= 1; - + while (fade_idx > 0) : (fade_idx -= 1) { //reset to 1,1 of marquee emit(cursor_load); emit(bg[bg_idx]); @@ -518,7 +503,7 @@ pub fn paintBuf() void { fps = @intToFloat(f64, bs_frame_tic) / t_dur; emit(fg[0]); - emit_fmt("mem: {s:.2} min / {s:.2} avg / {s:.2} max [ {d:.2} fps ]", .{ std.fmt.fmtIntSizeBin(bs_sz_min), std.fmt.fmtIntSizeBin(bs_sz_avg), std.fmt.fmtIntSizeBin(bs_sz_max), fps }); + emitFmt("mem: {s:.2} min / {s:.2} avg / {s:.2} max [ {d:.2} fps ]", .{ std.fmt.fmtIntSizeBin(bs_sz_min), std.fmt.fmtIntSizeBin(bs_sz_avg), std.fmt.fmtIntSizeBin(bs_sz_max), fps }); } // initBuf(); defer freeBuf(); @@ -545,16 +530,13 @@ pub fn showDoomFire() void { //init buffer var buf_idx: u16 = 0; - while (buf_idx < FIRE_SZ) { - defer buf_idx += 1; - + while (buf_idx < FIRE_SZ) : (buf_idx += 1) { screen_buf[buf_idx] = fire_black; } //last row is white...white is "fire source" buf_idx = 0; - while (buf_idx < FIRE_W) { - defer buf_idx += 1; + while (buf_idx < FIRE_W) : (buf_idx += 1) { screen_buf[FIRE_LAST_ROW + buf_idx] = fire_white; } @@ -597,13 +579,9 @@ pub fn showDoomFire() void { //update fire buf doFire_x = 0; - while (doFire_x < FIRE_W) { - defer doFire_x += 1; - + while (doFire_x < FIRE_W) : (doFire_x += 1) { doFire_y = 0; - while (doFire_y < FIRE_H) { - defer doFire_y += 1; - + while (doFire_y < FIRE_H) : (doFire_y += 1) { doFire_idx = doFire_y * FIRE_W + doFire_x; //spread fire @@ -630,14 +608,10 @@ pub fn showDoomFire() void { // for each row frame_y = 0; - while (frame_y < FIRE_H) { - defer frame_y += 2; // 'paint' two rows at a time because of half height char - + while (frame_y < FIRE_H) : (frame_y += 2) { // 'paint' two rows at a time because of half height char // for each col frame_x = 0; - while (frame_x < FIRE_W) { - defer frame_x += 1; - + while (frame_x < FIRE_W) : (frame_x += 1) { //each character rendered is actually to rows of 'pixels' // - "hi" (current px row => fg char) // - "low" (next row => bg color)