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Feat: Add a some mappings
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65
src/mappings.v
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65
src/mappings.v
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module main
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type MappingValue = Comment | Field
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[params]
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struct Field {
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// The name of the field in openttd.cfg file.
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// This is the thing OpenTTD seees.
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name string [required]
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// The docs for the field.
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docs string [required]
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// The value of the field.
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value string [required]
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// Transforms the value.
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transformer fn (string) string = fn (s string) string {
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return s
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}
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}
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type Comment = string
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fn field(f Field) MappingValue {
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return f
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}
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fn comment(c Comment) MappingValue {
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return c
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}
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fn seconds_to_ticks(s string) string {
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return (s.int() * 1000 / 30).str()
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}
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const mappings = {
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'time_limits.maximum_initialization_time': field(
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name: 'network.max_init_time'
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docs: 'The time the client has to initialize the game in seconds.'
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value: '5'
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transformer: seconds_to_ticks
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)
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'time_limits.maximum_join_time': field(
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name: 'network.max_join_time'
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docs: 'The time the client has to join the server in seconds.'
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value: '20'
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transformer: seconds_to_ticks
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)
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'time_limits.maximum_download_time': field(
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name: 'network.max_download_time'
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docs: 'The time the client has to download the map in seconds.'
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value: '300'
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transformer: seconds_to_ticks
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)
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'time_limits.maximum_password_time': field(
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name: 'network.max_password_time'
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docs: 'The time the client has to enter the server password in seconds.'
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value: '600'
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transformer: seconds_to_ticks
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)
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'time_limits.maximum_lag_time': field(
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name: 'network.max_lag_time'
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docs: 'The time the client can lag behind the server in seconds.'
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value: '20'
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transformer: seconds_to_ticks
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)
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}
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