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refactor: (#418)

* refactor:  move in one commit

Eveything in modules should probably be changed to `exported` defs.
The idea is to move everything first to keep proper history.

* refactor: 📝 add modules readme (wip)

* refactor:  small move

* refactor: 📝 changed nestring, updated modules readme

* refactor: 📝 to document or not to document

* fix: 🐛 themes

replaced the template to use `main` and regenerated them
from lemnos themes.

* Revert "fix: 🐛 themes"

This reverts commit 4918d3633c8d2d81950a0ed0cfd9eb84241bc886.

* refactor:  introduce sourced

- Created a source `root` in which sourcable demos are stored.
  Some might get converted to modules later on.
- Moved some files to bin too.

* fix: 🐛 fehbg.nu

* fix: 🐛 modules/after.nu

* moved some other stuff around

---------

Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
This commit is contained in:
Mel Massadian 2023-04-26 00:56:25 +02:00 committed by GitHub
parent 382696cd21
commit c47ccd42b8
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128 changed files with 185 additions and 12 deletions

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#!/usr/bin/env engine-q
#
# ~/.auto_base16.nu
#
# This is a wrapper around fehbg.nu that on top of setting a random wallpaper
# also generates a base16 theme from it.
#
# This script is intended to run on desktop startup, e.g., by calling it in
# ~/.xinitrc.
#
# Requirements:
# 1. go, Python 3, fehbg.nu
# 2. Install schemer2 from https://github.com/makuto/auto-base16-theme and put
# it into your PATH
# 3. Expected environment variables:
# * WALLPAPER_IMG - The wallpaper used for generating the base16 scheme
# * BASE16_TXT - Target file to store the generated base16 scheme
# 4. Both this script and fehbg.nu are expected to be in the home directory as
# '~/.auto_base16.nu' and '~/.fehbg.nu'.
schemer2 -format img::colors -in $env.WALLPAPER_IMG -out $env.BASE16_TXT