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refactor: ✨ (#418)
* refactor: ✨ move in one commit Eveything in modules should probably be changed to `exported` defs. The idea is to move everything first to keep proper history. * refactor: 📝 add modules readme (wip) * refactor: ✨ small move * refactor: 📝 changed nestring, updated modules readme * refactor: 📝 to document or not to document * fix: 🐛 themes replaced the template to use `main` and regenerated them from lemnos themes. * Revert "fix: 🐛 themes" This reverts commit 4918d3633c8d2d81950a0ed0cfd9eb84241bc886. * refactor: ✨ introduce sourced - Created a source `root` in which sourcable demos are stored. Some might get converted to modules later on. - Moved some files to bin too. * fix: 🐛 fehbg.nu * fix: 🐛 modules/after.nu * moved some other stuff around --------- Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
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modules/base16/auto_base16.nu
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modules/base16/auto_base16.nu
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#!/usr/bin/env engine-q
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#
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# ~/.auto_base16.nu
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#
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# This is a wrapper around fehbg.nu that on top of setting a random wallpaper
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# also generates a base16 theme from it.
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#
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# This script is intended to run on desktop startup, e.g., by calling it in
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# ~/.xinitrc.
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#
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# Requirements:
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# 1. go, Python 3, fehbg.nu
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# 2. Install schemer2 from https://github.com/makuto/auto-base16-theme and put
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# it into your PATH
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# 3. Expected environment variables:
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# * WALLPAPER_IMG - The wallpaper used for generating the base16 scheme
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# * BASE16_TXT - Target file to store the generated base16 scheme
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# 4. Both this script and fehbg.nu are expected to be in the home directory as
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# '~/.auto_base16.nu' and '~/.fehbg.nu'.
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schemer2 -format img::colors -in $env.WALLPAPER_IMG -out $env.BASE16_TXT
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