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Inspired by @kiil, this PR adds another game for exploration & inspiration - this time, based on the seminal incremental idle game [Universal Paperclips](https://www.decisionproblem.com/paperclips/index2.html). This game implements a screen drawing loop with a roughly 60FPS framerate, asynchronous user interaction via the new `job send` and `job recv` commands, rudimentary deltatime calculations, and the ability to save and load state memory. The game does not feature any of the special mechanics that emerge from the original, though a future project may emerge to make a more 1:1 replica of the original. I have also updated the .gitignore to make sure no one accidentally pushes their game save to the repo after trying it out. 😃
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10 lines
105 B
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.DS_Store
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# ignore the git mailmap file
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.mailmap
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# nu-specific
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check-files.nu
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gamestate.nuon
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.vscode/
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