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This PR is part of porting all old scripts #221 and ports `fun` folder <details><summary>Summary</summary> ### star.nu ```yaml from: before_v0.60/fun/star.nu to: modules/fun/star.nu ``` ### spark.nu The script has already been ported. I've removed old version. ```yaml from: before_v0.60/fun/spark.nu to: sourced/fun/spark.nu functions: spark: sourced/fun/spark.nu:1:spark ``` ### life.nu ```yaml from: before_v0.60/fun/life.nu to: modules/fun/life.nu ``` ### lisp_mode.nu There is a problem with this module because `-` is not allowed in names anymore, however `def "-"` is a valid syntax, but you will be unable to call this function. ```yaml from: before_v0.60/fun/lisp_mode.nu to: sourced/fun/lisp_mode.nu ``` ### nyancat.nu I also fixed animation frames from https://github.com/klange/nyancat ```yaml from: before_v0.60/fun/nyancat.nu to: modules/fun/nyancat.nu ``` </details>
127 lines
3.3 KiB
Text
127 lines
3.3 KiB
Text
# i found this script on a github issue and wanted to see what nushell would do.
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# https://github.com/microsoft/terminal/issues/11794
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#########################################################
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# here's the python version from that issue
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#########################################################
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# import math
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# import os
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# import sys
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# size = os.popen('stty size', 'r').read().split()
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# h,w = tuple(int(n) for n in size)
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# mx = w//2
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# my = h//2
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# def frame(i):
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# s = '\033[H'
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# for y in range(h):
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# for x in range(w):
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# dy,dx = y-my,x-mx
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# a = math.atan2(dy*2,dx) + math.pi
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# c = (int(a/math.pi*127)+i)%256
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# s += '\033[38;2;%d;%d;%dm*' % (c,c,c)
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# return s
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# sys.stdout.write('Generating content...\n')
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# s = '\033[?25l'
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# for i in range(512):
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# s += frame(i)
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# s += '\033[?25h\033[m\033[H'
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# sys.stdout.write('Starting animation...\n')
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# sys.stdout.write(s)
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#########################################################
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# here's the c version from that issue
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#########################################################
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# #include <windows.h>
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# #include <string>
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# #include <cmath>
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# void main()
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# {
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# HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
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# DWORD mode;
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# GetConsoleMode(handle, &mode);
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# mode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
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# SetConsoleMode(handle, mode);
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# CONSOLE_SCREEN_BUFFER_INFOEX csbie;
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# csbie.cbSize = sizeof(csbie);
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# GetConsoleScreenBufferInfoEx(handle, &csbie);
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# const auto w = csbie.dwSize.X;
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# const auto h = csbie.srWindow.Bottom - csbie.srWindow.Top + 1;
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# const auto mx = w/2;
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# const auto my = h/2;
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# const auto pi = 3.14159265358979323846;
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# printf("Generating content...\n");
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# std::string s = "\033[?25l";
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# for (auto i = 0; i < 512; i++) {
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# s += "\033[H";
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# for (auto y = 0; y < h; y++) {
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# for (auto x = 0; x < w; x++) {
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# auto dy = y-my;
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# auto dx = x-mx;
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# auto a = std::atan2(dy*2,dx) + pi;
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# auto c = std::to_string((int(a/pi*127)+i)%256);
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# s += "\033[38;2;"+c+";"+c+";"+c+"m*";
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# }
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# }
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# }
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# s += "\033[?25h\033[m\033[H";
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# printf("Starting animation...\n");
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# DWORD written = 0;
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# WriteConsoleA(handle, s.c_str(), s.length(), &written, NULL);
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# }
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use std math
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def atan2 [y x] {
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if $x > 0 {
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$y / $x | math arctan
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} else if $x < 0 {
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if $y >= 0 {
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$math.PI + ($y / $x | math arctan)
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} else {
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-1 * $math.PI + ($y / $x | math arctan)
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}
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} else {
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if $y >= 0 {
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$math.PI / 2
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} else {
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-1 * $math.PI / 2
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}
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}
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}
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let w = 50
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let h = 20
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# if it's fast for your, change w, h to the below lines
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# let w = (term size).columns - 2
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# let h = (term size).rows - 2
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let mx = ($w / 2 | math floor)
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let my = ($h / 2 | math floor)
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print (ansi -e "?25l")
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for i in 0..512 {
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let rows = (0..($h) | each {|y|
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let cols = (0..($w) | each {|x|
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let dy = ($y - $my)
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let dx = ($x - $mx)
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let a = (atan2 ($dy * 2) $dx) + $math.PI
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let c = ((($a / ($math.PI) * 127) + ($i)) mod 256 | math round)
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$"(ansi -e '38;2;')($c);($c);($c)m*"
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})
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$cols | str join
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})
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print ((ansi -e 'H') + ($rows | str join (char nl)))
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}
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print $"(ansi -e '?25h')(ansi -e 'm')(ansi -e 'H')"
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