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Generate images and lay them onto the cube
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9 changed files with 80 additions and 4 deletions
70
generate_sides.py
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70
generate_sides.py
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from PIL import Image, ImageDraw
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width, height = 1024, 1024
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canvas = Image.new("RGB", (width, height))
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draw = ImageDraw.Draw(canvas)
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sides = {
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"front": [
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(000, 255, 255),
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(255, 255, 255),
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(000, 000, 255),
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(255, 000, 255),
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],
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"top": [
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(000, 255, 000),
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(255, 255, 000),
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(000, 255, 255),
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(255, 255, 255),
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],
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"back": [
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(255, 255, 000),
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(000, 255, 000),
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(255, 000, 000),
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(000, 000, 000),
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],
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"bottom": [
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(000, 000, 255),
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(255, 000, 255),
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(000, 000, 000),
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(255, 000, 000),
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],
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"right": [
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(255, 255, 255),
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(255, 255, 000),
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(255, 000, 255),
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(255, 000, 000),
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],
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"left": [
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(000, 255, 000),
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(000, 255, 255),
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(000, 000, 000),
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(000, 000, 255),
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],
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}
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for side, colors in sides.items():
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top_left, top_right = colors[0], colors[1]
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bottom_left, bottom_right = colors[2], colors[3]
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for y in range(height):
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left = (
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int((bottom_left[0] - top_left[0]) * y / height) + top_left[0],
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int((bottom_left[1] - top_left[1]) * y / height) + top_left[1],
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int((bottom_left[2] - top_left[2]) * y / height) + top_left[2]
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)
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right = (
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int((bottom_right[0] - top_right[0]) * y / height) + top_right[0],
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int((bottom_right[1] - top_right[1]) * y / height) + top_right[1],
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int((bottom_right[2] - top_right[2]) * y / height) + top_right[2]
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)
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for x in range(width):
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r = int((right[0] - left[0]) * x / width) + left[0]
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g = int((right[1] - left[1]) * x / width) + left[1]
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b = int((right[2] - left[2]) * x / width) + left[2]
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draw.point((x, y), fill=(r, g, b))
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canvas.save(f"{side}.png")
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