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	Multiply by Pi to get a full rotation for some reason
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							|  | @ -75,7 +75,7 @@ class Quat { | |||
|   } | ||||
| 
 | ||||
|   apply() { | ||||
|     __cube.style.transform = `rotate3d(${this.x}, ${this.y}, ${this.z}, ${this.w}rad)`; | ||||
|     __cube.style.transform = `rotate3d(${this.x}, ${this.y}, ${this.z}, ${this.w * 3.1415}rad)`; | ||||
|   } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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