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	Change rotation algo
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					 1 changed files with 4 additions and 6 deletions
				
			
		
							
								
								
									
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								cube.js
									
										
									
									
									
								
							|  | @ -75,7 +75,7 @@ class Quat { | |||
|   } | ||||
| 
 | ||||
|   apply() { | ||||
|     __cube.style.transform = `rotate3d(${this.x}, ${this.y}, ${this.z}, ${this.w * 3.1415}rad)`; | ||||
|     __cube.style.transform = `rotate3d(${this.x}, ${this.y}, ${this.z}, ${Math.acos(this.w) * 2}rad)`; | ||||
|   } | ||||
| } | ||||
| 
 | ||||
|  | @ -132,11 +132,9 @@ const orientation = { | |||
|     mouse.previous = newMouse; | ||||
|     mouse.lastMove = window.performance.now(); | ||||
| 
 | ||||
|     const rotation = Quat.mul( | ||||
|       Quat.fromAngleAxis(delta.x * sensitivity, Vec3.up), | ||||
|       Quat.fromAngleAxis(delta.y * sensitivity, Vec3.right), | ||||
|     ); | ||||
|     const axis = new Vec2(-delta.y,delta.x); | ||||
|     const rotation = Quat.fromAngleAxis(delta.length() * sensitivity, axis); | ||||
| 
 | ||||
|     orientation.set(Quat.mul(orientation.get(), rotation)); | ||||
|     orientation.set(Quat.mul(rotation, orientation.get())); | ||||
|   }); | ||||
| })(); | ||||
|  |  | |||
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