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Change rotation algo

This commit is contained in:
RGBCube 2023-12-19 14:54:54 +03:00
parent 8d4f49e055
commit b800086988
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10
cube.js
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@ -75,7 +75,7 @@ class Quat {
}
apply() {
__cube.style.transform = `rotate3d(${this.x}, ${this.y}, ${this.z}, ${this.w * 3.1415}rad)`;
__cube.style.transform = `rotate3d(${this.x}, ${this.y}, ${this.z}, ${Math.acos(this.w) * 2}rad)`;
}
}
@ -132,11 +132,9 @@ const orientation = {
mouse.previous = newMouse;
mouse.lastMove = window.performance.now();
const rotation = Quat.mul(
Quat.fromAngleAxis(delta.x * sensitivity, Vec3.up),
Quat.fromAngleAxis(delta.y * sensitivity, Vec3.right),
);
const axis = new Vec2(-delta.y,delta.x);
const rotation = Quat.fromAngleAxis(delta.length() * sensitivity, axis);
orientation.set(Quat.mul(orientation.get(), rotation));
orientation.set(Quat.mul(rotation, orientation.get()));
});
})();