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LibJS: Make Script and Module GC-allocated

This ensures that code currently in any active or saved execution stack
always stays alive.
This commit is contained in:
Andreas Kling 2022-09-05 14:31:25 +02:00
parent cb15132146
commit 00c8f07192
18 changed files with 145 additions and 89 deletions

View file

@ -8,7 +8,7 @@
#pragma once
#include <AK/FlyString.h>
#include <LibJS/Heap/Handle.h>
#include <LibJS/Heap/GCPtr.h>
#include <LibJS/Runtime/Environment.h>
#include <LibJS/Runtime/Realm.h>
@ -55,18 +55,18 @@ struct ResolvedBinding {
};
// 16.2.1.4 Abstract Module Records, https://tc39.es/ecma262/#sec-abstract-module-records
class Module
: public RefCounted<Module>
, public Weakable<Module> {
public:
virtual ~Module() = default;
class Module : public Cell {
JS_CELL(Module, Cell);
Realm& realm() { return *m_realm.cell(); }
Realm const& realm() const { return *m_realm.cell(); }
public:
virtual ~Module() override;
Realm& realm() { return *m_realm; }
Realm const& realm() const { return *m_realm; }
StringView filename() const { return m_filename; }
Environment* environment() { return m_environment.cell(); }
Environment* environment() { return m_environment; }
ThrowCompletionOr<Object*> get_module_namespace(VM& vm);
@ -82,9 +82,11 @@ public:
protected:
Module(Realm&, String filename);
virtual void visit_edges(Cell::Visitor&) override;
void set_environment(Environment* environment)
{
m_environment = make_handle(environment);
m_environment = environment;
}
private:
@ -95,9 +97,9 @@ private:
// destroy the VM but keep the modules this should not happen. Because VM
// stores modules with a RefPtr we cannot just store the VM as that leads to
// cycles.
Handle<Realm> m_realm; // [[Realm]]
Handle<Environment> m_environment; // [[Environment]]
Handle<Object> m_namespace; // [[Namespace]]
GCPtr<Realm> m_realm; // [[Realm]]
GCPtr<Environment> m_environment; // [[Environment]]
GCPtr<Object> m_namespace; // [[Namespace]]
// Needed for potential lookups of modules.
String m_filename;