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LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack. Introduce a new texture unit configuration that is synced when changed. Because we're no longer passing a silly `Vector` when drawing each primitive, this results in a slightly improved frames per second :^)
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22 changed files with 208 additions and 152 deletions
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@ -120,7 +120,7 @@ enum StencilTestFunction {
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NotEqual,
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};
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enum TexCoordGenerationCoordinate {
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enum TexCoordGenerationCoordinate : u8 {
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None = 0x0,
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S = 0x1,
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T = 0x2,
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