mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 12:07:45 +00:00
LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack. Introduce a new texture unit configuration that is synced when changed. Because we're no longer passing a silly `Vector` when drawing each primitive, this results in a slightly improved frames per second :^)
This commit is contained in:
parent
1540c56e6c
commit
00d46e5d77
22 changed files with 208 additions and 152 deletions
|
@ -10,7 +10,6 @@
|
|||
#include <AK/Array.h>
|
||||
#include <LibGPU/Config.h>
|
||||
#include <LibGPU/Enums.h>
|
||||
#include <LibGPU/TexCoordGenerationConfig.h>
|
||||
#include <LibGfx/Rect.h>
|
||||
#include <LibGfx/Vector4.h>
|
||||
|
||||
|
@ -53,8 +52,6 @@ struct RasterizerOptions {
|
|||
WindingOrder front_face { WindingOrder::CounterClockwise };
|
||||
bool cull_back { true };
|
||||
bool cull_front { false };
|
||||
Array<u8, NUM_SAMPLERS> texcoord_generation_enabled_coordinates {};
|
||||
Array<Array<TexCoordGenerationConfig, 4>, NUM_SAMPLERS> texcoord_generation_config {};
|
||||
Gfx::IntRect viewport;
|
||||
bool lighting_enabled { false };
|
||||
bool color_material_enabled { false };
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue