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LibGUI: Don't nap in event loop if there are already queued events.

This mirrors the WindowServer fix.
This commit is contained in:
Andreas Kling 2019-03-17 01:34:31 +01:00
parent d3dcb42227
commit 01a2035ecf

View file

@ -238,7 +238,7 @@ void GEventLoop::wait_for_event()
} }
struct timeval timeout = { 0, 0 }; struct timeval timeout = { 0, 0 };
if (!m_timers.is_empty()) if (!m_timers.is_empty() && m_queued_events.is_empty())
get_next_timer_expiration(timeout); get_next_timer_expiration(timeout);
ASSERT(m_unprocessed_messages.is_empty()); ASSERT(m_unprocessed_messages.is_empty());
int rc = select(max_fd + 1, &rfds, &wfds, nullptr, (m_queued_events.is_empty() && m_timers.is_empty()) ? nullptr : &timeout); int rc = select(max_fd + 1, &rfds, &wfds, nullptr, (m_queued_events.is_empty() && m_timers.is_empty()) ? nullptr : &timeout);