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LibJS: Generate bytecode in basic blocks instead of one big block
This limits the size of each block (currently set to 1K), and gets us closer to a canonical, more easily analysable bytecode format. As a result of this, "Labels" are now simply entries to basic blocks. Since there is no more 'conditional' jump (as all jumps are always taken), JumpIf{True,False} are unified to JumpConditional, and JumpIfNullish is renamed to JumpNullish. Also fixes #7914 as a result of reimplementing the loop logic.
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16 changed files with 392 additions and 174 deletions
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@ -4,9 +4,8 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/OwnPtr.h>
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#include <LibJS/AST.h>
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#include <LibJS/Bytecode/Block.h>
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#include <LibJS/Bytecode/BasicBlock.h>
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Bytecode/Instruction.h>
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#include <LibJS/Bytecode/Register.h>
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@ -16,30 +15,30 @@ namespace JS::Bytecode {
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Generator::Generator()
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{
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m_block = Block::create();
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}
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Generator::~Generator()
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{
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}
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OwnPtr<Block> Generator::generate(ASTNode const& node)
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ExecutionUnit Generator::generate(ASTNode const& node)
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{
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Generator generator;
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generator.switch_to_basic_block(generator.make_block());
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node.generate_bytecode(generator);
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generator.m_block->set_register_count({}, generator.m_next_register);
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generator.m_block->seal();
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return move(generator.m_block);
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return { move(generator.m_root_basic_blocks), generator.m_next_register };
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}
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void Generator::grow(size_t additional_size)
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{
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m_block->grow(additional_size);
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VERIFY(m_current_basic_block);
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m_current_basic_block->grow(additional_size);
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}
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void* Generator::next_slot()
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{
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return m_block->next_slot();
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VERIFY(m_current_basic_block);
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return m_current_basic_block->next_slot();
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}
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Register Generator::allocate_register()
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@ -48,19 +47,14 @@ Register Generator::allocate_register()
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return Register { m_next_register++ };
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}
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Label Generator::make_label() const
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{
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return Label { m_block->instruction_stream().size() };
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}
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Label Generator::nearest_continuable_scope() const
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{
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return m_continuable_scopes.last();
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}
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void Generator::begin_continuable_scope()
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void Generator::begin_continuable_scope(Label continue_target)
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{
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m_continuable_scopes.append(make_label());
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m_continuable_scopes.append(continue_target);
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}
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void Generator::end_continuable_scope()
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