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PixelPaint: Pass raw mouse event to Tools and wrap them all in a struct

This commit adds a Tool::MouseEvent struct, which contains events that
may be needed by tools: layer-relative, image-relative and raw (editor-
relative) event.

The raw event is used by ZoomTool to properly pan the view. This fixes
a bug which caused image to snap out of sight.
This commit is contained in:
Maciej Zygmanowski 2021-08-25 10:06:00 +02:00 committed by Andreas Kling
parent 635130ef76
commit 0224dc2882
28 changed files with 186 additions and 127 deletions

View file

@ -42,23 +42,24 @@ void RectangleTool::draw_using(GUI::Painter& painter, Gfx::IntRect const& rect)
}
}
void RectangleTool::on_mousedown(Layer&, GUI::MouseEvent& event, GUI::MouseEvent&)
void RectangleTool::on_mousedown(Layer&, MouseEvent& event)
{
if (event.button() != GUI::MouseButton::Left && event.button() != GUI::MouseButton::Right)
auto& layer_event = event.layer_event();
if (layer_event.button() != GUI::MouseButton::Left && layer_event.button() != GUI::MouseButton::Right)
return;
if (m_drawing_button != GUI::MouseButton::None)
return;
m_drawing_button = event.button();
m_rectangle_start_position = event.position();
m_rectangle_end_position = event.position();
m_drawing_button = layer_event.button();
m_rectangle_start_position = layer_event.position();
m_rectangle_end_position = layer_event.position();
m_editor->update();
}
void RectangleTool::on_mouseup(Layer& layer, GUI::MouseEvent& event, GUI::MouseEvent&)
void RectangleTool::on_mouseup(Layer& layer, MouseEvent& event)
{
if (event.button() == m_drawing_button) {
if (event.layer_event().button() == m_drawing_button) {
GUI::Painter painter(layer.bitmap());
auto rect = Gfx::IntRect::from_two_points(m_rectangle_start_position, m_rectangle_end_position);
draw_using(painter, rect);
@ -68,12 +69,12 @@ void RectangleTool::on_mouseup(Layer& layer, GUI::MouseEvent& event, GUI::MouseE
}
}
void RectangleTool::on_mousemove(Layer&, GUI::MouseEvent& event, GUI::MouseEvent&)
void RectangleTool::on_mousemove(Layer&, MouseEvent& event)
{
if (m_drawing_button == GUI::MouseButton::None)
return;
m_rectangle_end_position = event.position();
m_rectangle_end_position = event.layer_event().position();
m_editor->update();
}