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Use modern C++ attributes instead of __attribute__ voodoo.

This is quite nice, although I wish [[gnu::always_inline]] implied inline.
Also "gnu::" is kind of a wart, but whatcha gonna do.
This commit is contained in:
Andreas Kling 2019-02-15 12:30:48 +01:00
parent fbcc8ab840
commit 022f7790db
34 changed files with 99 additions and 124 deletions

View file

@ -1,12 +1,14 @@
#pragma once
#include <AK/Types.h>
//#define KMALLOC_DEBUG_LARGE_ALLOCATIONS
void kmalloc_init();
void* kmalloc_impl(dword size) __attribute__ ((malloc));
void* kmalloc_eternal(size_t) __attribute__ ((malloc));
void* kmalloc_page_aligned(size_t) __attribute__ ((malloc));
void* kmalloc_aligned(size_t, size_t alignment) __attribute__ ((malloc));
[[gnu::malloc, gnu::returns_nonnull, gnu::alloc_size(1)]] void* kmalloc_impl(size_t);
[[gnu::malloc, gnu::returns_nonnull, gnu::alloc_size(1)]] void* kmalloc_eternal(size_t);
[[gnu::malloc, gnu::returns_nonnull, gnu::alloc_size(1)]] void* kmalloc_page_aligned(size_t);
[[gnu::malloc, gnu::returns_nonnull, gnu::alloc_size(1)]] void* kmalloc_aligned(size_t, size_t alignment);
void kfree(void*);
void kfree_aligned(void*);
@ -20,7 +22,7 @@ extern volatile size_t kmalloc_sum_page_aligned;
inline void* operator new(size_t, void* p) { return p; }
inline void* operator new[](size_t, void* p) { return p; }
ALWAYS_INLINE void* kmalloc(size_t size)
[[gnu::always_inline]] inline void* kmalloc(size_t size)
{
#ifdef KMALLOC_DEBUG_LARGE_ALLOCATIONS
// Any kernel allocation >= 1M is 99.9% a bug.