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LibJS: Use GlobalObject::associated_realm() for function object realms
As outlined in the previous commit, this should be more reliable than Interpreter::realm(), as we don't always have access to an Interpreter.
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cbbf4abb0d
commit
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2 changed files with 4 additions and 4 deletions
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@ -43,7 +43,7 @@ ECMAScriptFunctionObject::ECMAScriptFunctionObject(FlyString name, Statement con
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, m_environment(parent_scope)
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, m_environment(parent_scope)
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, m_formal_parameters(move(formal_parameters))
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, m_formal_parameters(move(formal_parameters))
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, m_ecmascript_code(ecmascript_code)
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, m_ecmascript_code(ecmascript_code)
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, m_realm(vm().interpreter_if_exists() ? &vm().interpreter().realm() : nullptr)
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, m_realm(global_object().associated_realm())
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, m_strict(strict)
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, m_strict(strict)
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, m_name(move(name))
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, m_name(move(name))
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, m_function_length(function_length)
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, m_function_length(function_length)
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@ -24,7 +24,7 @@ NativeFunction* NativeFunction::create(GlobalObject& global_object, const FlyStr
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NativeFunction::NativeFunction(Object& prototype)
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NativeFunction::NativeFunction(Object& prototype)
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: FunctionObject(prototype)
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: FunctionObject(prototype)
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, m_realm(vm().interpreter_if_exists() ? &vm().interpreter().realm() : nullptr)
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, m_realm(global_object().associated_realm())
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{
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{
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}
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}
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@ -32,14 +32,14 @@ NativeFunction::NativeFunction(FlyString name, Function<Value(VM&, GlobalObject&
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: FunctionObject(prototype)
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: FunctionObject(prototype)
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, m_name(move(name))
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, m_name(move(name))
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, m_native_function(move(native_function))
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, m_native_function(move(native_function))
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, m_realm(vm().interpreter_if_exists() ? &vm().interpreter().realm() : nullptr)
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, m_realm(global_object().associated_realm())
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{
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{
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}
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}
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NativeFunction::NativeFunction(FlyString name, Object& prototype)
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NativeFunction::NativeFunction(FlyString name, Object& prototype)
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: FunctionObject(prototype)
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: FunctionObject(prototype)
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, m_name(move(name))
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, m_name(move(name))
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, m_realm(vm().interpreter_if_exists() ? &vm().interpreter().realm() : nullptr)
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, m_realm(global_object().associated_realm())
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{
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{
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}
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}
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