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LibGfx: Add UTF-32 version of the text painting code paths
There's a large amount of code duplication here right now, which will need to be reduced.
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2 changed files with 132 additions and 0 deletions
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@ -74,6 +74,8 @@ public:
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void blit_scaled(const Rect&, const Gfx::Bitmap&, const Rect&, float, float);
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void draw_text(const Rect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_text(const Rect&, const StringView&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_text(const Rect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_text(const Rect&, const Utf32View&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_glyph(const Point&, char, Color);
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void draw_glyph(const Point&, char, const Font&, Color);
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void draw_emoji(const Point&, const Gfx::Bitmap&, const Font&);
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@ -126,6 +128,7 @@ protected:
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void draw_pixel(const Point&, Color, int thickness = 1);
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void draw_text_line(const Rect&, const Utf8View&, const Font&, TextAlignment, Color, TextElision);
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void draw_text_line(const Rect&, const Utf32View&, const Font&, TextAlignment, Color, TextElision);
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struct State {
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const Font* font;
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