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LibWeb: Let Paintable perform the painting
This patch adds a bunch of Paintable subclasses, each corresponding to the Layout::Node subclasses that had a paint() override. All painting logic is moved from layout nodes into their corresponding paintables. Paintables are now created by asking a Layout::Box to produce one: static NonnullOwnPtr<Paintable> Layout::Box::create_paintable() Note that inline nodes still have their painting logic. Since they are not boxes, and all paintables have a corresponding box, we'll need to come up with some other solution for them.
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64 changed files with 1307 additions and 602 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -12,7 +12,7 @@
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#include <LibWeb/HTML/HTMLInputElement.h>
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#include <LibWeb/Layout/CheckBox.h>
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#include <LibWeb/Layout/Label.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/Painting/CheckBoxPaintable.h>
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namespace Web::Layout {
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@ -27,18 +27,6 @@ CheckBox::~CheckBox()
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{
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}
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void CheckBox::paint(PaintContext& context, Painting::PaintPhase phase)
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{
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if (!is_visible())
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return;
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LabelableNode::paint(context, phase);
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if (phase == Painting::PaintPhase::Foreground) {
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Gfx::StylePainter::paint_check_box(context.painter(), enclosing_int_rect(m_paint_box->absolute_rect()), context.palette(), dom_node().enabled(), dom_node().checked(), m_being_pressed);
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}
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}
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void CheckBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
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{
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if (button != GUI::MouseButton::Primary || !dom_node().enabled())
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@ -120,4 +108,9 @@ void CheckBox::handle_associated_label_mousemove(Badge<Label>, bool is_inside_no
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set_needs_display();
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}
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OwnPtr<Painting::Paintable> CheckBox::create_paintable() const
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{
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return Painting::CheckBoxPaintable::create(*this);
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}
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}
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