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Base+Userland: Apply Human Interface Guidelines to Object text
Corrects a slew of titles, buttons, labels, menu items and status bars for capitalization, ellipses and punctuation. Rewords a few actions and dialogs to use uniform language and punctuation.
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parent
024360e604
commit
02d94a303c
77 changed files with 195 additions and 188 deletions
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@ -37,7 +37,7 @@ CharacterMapWidget::CharacterMapWidget()
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m_statusbar = find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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m_unicode_block_listview = find_descendant_of_type_named<GUI::ListView>("unicode_block_listview");
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m_choose_font_action = GUI::Action::create("Choose Font...", Gfx::Bitmap::load_from_file("/res/icons/16x16/app-font-editor.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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m_choose_font_action = GUI::Action::create("Change &Font...", Gfx::Bitmap::load_from_file("/res/icons/16x16/app-font-editor.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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auto font_picker = GUI::FontPicker::construct(window(), &font(), false);
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if (font_picker->exec() == GUI::Dialog::ExecResult::OK) {
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auto& font = *font_picker->font();
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@ -58,7 +58,7 @@ CharacterMapWidget::CharacterMapWidget()
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});
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m_copy_selection_action->set_status_tip("Copy the highlighted characters to the clipboard");
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m_previous_glyph_action = GUI::Action::create("Previous character", { Mod_Alt, Key_Left }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-back.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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m_previous_glyph_action = GUI::Action::create("&Previous Glyph", { Mod_Alt, Key_Left }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-back.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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m_glyph_map->select_previous_existing_glyph();
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});
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m_previous_glyph_action->set_status_tip("Seek the previous visible glyph");
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@ -68,9 +68,9 @@ CharacterMapWidget::CharacterMapWidget()
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});
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m_next_glyph_action->set_status_tip("Seek the next visible glyph");
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m_go_to_glyph_action = GUI::Action::create("Go to glyph...", { Mod_Ctrl, Key_G }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-to.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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m_go_to_glyph_action = GUI::Action::create("&Go to Glyph...", { Mod_Ctrl, Key_G }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-to.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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String input;
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if (GUI::InputBox::show(window(), input, "Hexadecimal:"sv, "Go to glyph"sv, GUI::InputType::NonemptyText) == GUI::InputBox::ExecResult::OK) {
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if (GUI::InputBox::show(window(), input, "Hexadecimal:"sv, "Go to Glyph"sv, GUI::InputType::NonemptyText) == GUI::InputBox::ExecResult::OK) {
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auto maybe_code_point = AK::StringUtils::convert_to_uint_from_hex(input);
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if (!maybe_code_point.has_value())
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return;
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@ -83,7 +83,7 @@ CharacterMapWidget::CharacterMapWidget()
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});
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m_go_to_glyph_action->set_status_tip("Go to the specified code point");
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m_find_glyphs_action = GUI::Action::create("&Find glyphs...", { Mod_Ctrl, Key_F }, Gfx::Bitmap::load_from_file("/res/icons/16x16/find.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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m_find_glyphs_action = GUI::Action::create("&Find Glyphs...", { Mod_Ctrl, Key_F }, Gfx::Bitmap::load_from_file("/res/icons/16x16/find.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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if (m_find_window.is_null()) {
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m_find_window = GUI::Window::construct(window());
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auto search_widget = m_find_window->set_main_widget<CharacterSearchWidget>().release_value_but_fixme_should_propagate_errors();
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@ -92,7 +92,7 @@ CharacterMapWidget::CharacterMapWidget()
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m_glyph_map->scroll_to_glyph(code_point);
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};
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m_find_window->set_icon(GUI::Icon::try_create_default_icon("find"sv).value().bitmap_for_size(16));
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m_find_window->set_title("Find a character");
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m_find_window->set_title("Find a Character");
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m_find_window->resize(300, 400);
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m_find_window->set_window_mode(GUI::WindowMode::Modeless);
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}
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