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Base+Userland: Apply Human Interface Guidelines to Object text
Corrects a slew of titles, buttons, labels, menu items and status bars for capitalization, ellipses and punctuation. Rewords a few actions and dialogs to use uniform language and punctuation.
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parent
024360e604
commit
02d94a303c
77 changed files with 195 additions and 188 deletions
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@ -265,7 +265,7 @@ ErrorOr<void> MainWidget::create_actions()
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Config::write_bool("FontEditor"sv, "GlyphMap"sv, "HighlightModifications"sv, action.is_checked());
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});
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m_highlight_modifications_action->set_checked(highlight_modifications);
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m_highlight_modifications_action->set_status_tip("Show or hide highlights on modified glyphs. (Green = New, Blue = Modified, Red = Deleted)");
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m_highlight_modifications_action->set_status_tip("Show or hide highlights on modified glyphs");
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bool show_system_emoji = Config::read_bool("FontEditor"sv, "GlyphMap"sv, "ShowSystemEmoji"sv, true);
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m_glyph_map_widget->set_show_system_emoji(show_system_emoji);
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@ -278,7 +278,7 @@ ErrorOr<void> MainWidget::create_actions()
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m_go_to_glyph_action = GUI::Action::create("&Go to Glyph...", { Mod_Ctrl, Key_G }, g_resources.go_to_glyph, [this](auto&) {
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String input;
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auto result = GUI::InputBox::try_show(window(), input, {}, "Go to glyph"sv, GUI::InputType::NonemptyText, "Hexadecimal"sv);
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auto result = GUI::InputBox::try_show(window(), input, {}, "Go to Glyph"sv, GUI::InputType::NonemptyText, "Hexadecimal"sv);
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if (!result.is_error() && result.value() == GUI::InputBox::ExecResult::OK) {
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auto maybe_code_point = AK::StringUtils::convert_to_uint_from_hex(input);
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if (!maybe_code_point.has_value())
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