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Base+Userland: Apply Human Interface Guidelines to Object text

Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.

Rewords a few actions and dialogs to use uniform language and
punctuation.
This commit is contained in:
thankyouverycool 2023-05-22 13:07:09 -04:00 committed by Andreas Kling
parent 024360e604
commit 02d94a303c
77 changed files with 195 additions and 188 deletions

View file

@ -66,7 +66,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
TRY(game_menu->try_add_separator());
auto chord_toggler_action = GUI::Action::create_checkable("Single-click chording", [&](auto& action) {
auto chord_toggler_action = GUI::Action::create_checkable("&Single-click Chording", [&](auto& action) {
field->set_single_chording(action.is_checked());
});
chord_toggler_action->set_checked(field->is_single_chording());
@ -111,7 +111,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
difficulty_actions.add_action(action);
TRY(difficulty_menu->try_add_separator());
action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) {
action = GUI::Action::create_checkable("&Custom Game...", { Mod_Ctrl, Key_C }, [&](auto&) {
CustomGameDialog::show(window, field);
});
action->set_checked(field->difficulty() == Field::Difficulty::Custom);