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LibGL: Add buffer API stubs

No implemented functionality, but this makes it easier to see if
software is using this family of functions.
This commit is contained in:
Jelle Raaijmakers 2022-10-15 22:50:32 +02:00 committed by Linus Groh
parent 1c32d93a12
commit 03258f4c96
6 changed files with 80 additions and 1 deletions

View file

@ -0,0 +1,42 @@
/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibGL/GLContext.h>
namespace GL {
void GLContext::gl_bind_buffer(GLenum target, GLuint buffer)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({:#x}, {})): unimplemented", __FUNCTION__, target, buffer);
}
void GLContext::gl_buffer_data(GLenum target, GLsizeiptr size, void const* data, GLenum usage)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({:#x}, {}, {:p}, {:#x}): unimplemented", __FUNCTION__, target, size, data, usage);
}
void GLContext::gl_buffer_sub_data(GLenum target, GLintptr offset, GLsizeiptr size, void const* data)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({:#x}, {}, {}, {:p}): unimplemented", __FUNCTION__, target, offset, size, data);
}
void GLContext::gl_delete_buffers(GLsizei n, GLuint const* buffers)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({}, {:p}): unimplemented", __FUNCTION__, n, buffers);
}
void GLContext::gl_gen_buffers(GLsizei n, GLuint* buffers)
{
// FIXME: implement me
dbgln_if(GL_DEBUG, "{}({}, {:p}): unimplemented", __FUNCTION__, n, buffers);
}
}