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LibGL: Add buffer API stubs

No implemented functionality, but this makes it easier to see if
software is using this family of functions.
This commit is contained in:
Jelle Raaijmakers 2022-10-15 22:50:32 +02:00 committed by Linus Groh
parent 1c32d93a12
commit 03258f4c96
6 changed files with 80 additions and 1 deletions

View file

@ -67,6 +67,11 @@ void glBegin(GLenum mode)
g_gl_context->gl_begin(mode);
}
void glBindBuffer(GLenum target, GLuint buffer)
{
g_gl_context->gl_bind_buffer(target, buffer);
}
void glBindTexture(GLenum target, GLuint texture)
{
g_gl_context->gl_bind_texture(target, texture);
@ -82,6 +87,16 @@ void glBlendFunc(GLenum sfactor, GLenum dfactor)
return g_gl_context->gl_blend_func(sfactor, dfactor);
}
void glBufferData(GLenum target, GLsizeiptr size, void const* data, GLenum usage)
{
g_gl_context->gl_buffer_data(target, size, data, usage);
}
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void const* data)
{
g_gl_context->gl_buffer_sub_data(target, offset, size, data);
}
void glCallList(GLuint list)
{
return g_gl_context->gl_call_list(list);
@ -226,6 +241,11 @@ void glCullFace(GLenum mode)
g_gl_context->gl_cull_face(mode);
}
void glDeleteBuffers(GLsizei n, GLuint const* buffers)
{
g_gl_context->gl_delete_buffers(n, buffers);
}
void glDepthFunc(GLenum func)
{
g_gl_context->gl_depth_func(func);
@ -384,6 +404,11 @@ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLd
g_gl_context->gl_frustum(left, right, bottom, top, nearVal, farVal);
}
void glGenBuffers(GLsizei n, GLuint* buffers)
{
g_gl_context->gl_gen_buffers(n, buffers);
}
GLuint glGenLists(GLsizei range)
{
return g_gl_context->gl_gen_lists(range);