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LibGL: Add GL_SHADING_LANGUAGE_VERSION
to glGetString
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2 changed files with 3 additions and 0 deletions
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@ -365,6 +365,8 @@ GLubyte* SoftwareGLContext::gl_get_string(GLenum name)
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return reinterpret_cast<GLubyte*>(const_cast<char*>("1.5"));
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case GL_EXTENSIONS:
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return reinterpret_cast<GLubyte*>(const_cast<char*>(""));
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case GL_SHADING_LANGUAGE_VERSION:
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return reinterpret_cast<GLubyte*>(const_cast<char*>("0.0"));
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default:
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dbgln_if(GL_DEBUG, "glGetString(): Unknown enum name!");
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break;
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