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TelnetServer: Implement basic telnet server
Fixes #407 Depends on #530 to run reliably.
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9 changed files with 521 additions and 0 deletions
43
Servers/TelnetServer/Client.h
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43
Servers/TelnetServer/Client.h
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#pragma once
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#include <AK/String.h>
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#include <AK/StringView.h>
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#include <AK/Types.h>
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#include <LibCore/CNotifier.h>
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#include <LibCore/CTCPSocket.h>
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#include "Command.h"
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#include "Parser.h"
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class Client : public RefCounted<Client> {
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public:
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static NonnullRefPtr<Client> create(int id, CTCPSocket* socket, int ptm_fd)
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{
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return adopt(*new Client(id, socket, ptm_fd));
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}
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Function<void()> on_exit;
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protected:
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Client(int id, CTCPSocket* socket, int ptm_fd);
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void drain_socket();
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void drain_pty();
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void handle_data(const StringView&);
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void handle_command(const Command& command);
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void handle_error();
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void send_data(StringView str);
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void send_command(Command command);
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void send_commands(Vector<Command> commands);
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void quit();
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private:
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// client id
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int m_id { 0 };
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// client resources
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CTCPSocket* m_socket { nullptr };
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Parser m_parser;
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// pty resources
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int m_ptm_fd { -1 };
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CNotifier m_ptm_notifier;
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};
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