mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 21:27:35 +00:00
LibGL: Add stubs for multitexturing and announce GL_ARB_multitexture
This makes glquake recognize multitexture support and choose the multitexture rendering path.
This commit is contained in:
parent
716b53e90f
commit
044582b0ce
6 changed files with 44 additions and 1 deletions
|
@ -571,6 +571,8 @@ GLAPI void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
|
|||
GLAPI void glTexCoord3fv(GLfloat const* v);
|
||||
GLAPI void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
GLAPI void glTexCoord4fv(const GLfloat* v);
|
||||
GLAPI void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
|
||||
GLAPI void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
|
||||
GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
|
||||
GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
|
||||
GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
|
||||
|
@ -586,6 +588,9 @@ GLAPI void glGetIntegerv(GLenum pname, GLint* data);
|
|||
GLAPI void glDepthMask(GLboolean flag);
|
||||
GLAPI void glEnableClientState(GLenum cap);
|
||||
GLAPI void glDisableClientState(GLenum cap);
|
||||
GLAPI void glClientActiveTextureARB(GLenum target);
|
||||
GLAPI void glClientActiveTexture(GLenum target);
|
||||
|
||||
GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
|
||||
GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
|
||||
GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue