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LibGL: Add stubs for multitexturing and announce GL_ARB_multitexture
This makes glquake recognize multitexture support and choose the multitexture rendering path.
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6 changed files with 44 additions and 1 deletions
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@ -135,6 +135,16 @@ void glDisableClientState(GLenum cap)
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g_gl_context->gl_disable_client_state(cap);
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}
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void glClientActiveTextureARB(GLenum target)
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{
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glClientActiveTexture(target);
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}
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void glClientActiveTexture(GLenum target)
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{
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g_gl_context->gl_client_active_texture(target);
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}
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void glDepthRange(GLdouble min, GLdouble max)
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{
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g_gl_context->gl_depth_range(min, max);
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