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LibGL: Add stubs for multitexturing and announce GL_ARB_multitexture
This makes glquake recognize multitexture support and choose the multitexture rendering path.
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716b53e90f
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044582b0ce
6 changed files with 44 additions and 1 deletions
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@ -100,6 +100,7 @@ public:
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virtual void gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data) override;
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virtual void gl_tex_parameter(GLenum target, GLenum pname, GLfloat param) override;
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virtual void gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q) override;
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virtual void gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) override;
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virtual void gl_tex_env(GLenum target, GLenum pname, GLfloat param) override;
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virtual void gl_bind_texture(GLenum target, GLuint texture) override;
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virtual GLboolean gl_is_texture(GLuint texture) override;
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@ -107,6 +108,7 @@ public:
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virtual void gl_depth_mask(GLboolean flag) override;
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virtual void gl_enable_client_state(GLenum cap) override;
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virtual void gl_disable_client_state(GLenum cap) override;
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virtual void gl_client_active_texture(GLenum target) override;
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virtual void gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
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virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
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virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
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