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Libraries: Create top level directory for libraries.
Things were getting a little crowded in the project root, so this patch moves the Lib*/ directories into Libraries/.
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328 changed files with 36 additions and 36 deletions
75
Libraries/LibGUI/GEventLoop.h
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75
Libraries/LibGUI/GEventLoop.h
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#pragma once
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#include <LibCore/CEventLoop.h>
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#include <LibGUI/GEvent.h>
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#include <WindowServer/WSAPITypes.h>
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class GAction;
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class CObject;
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class CNotifier;
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class GWindow;
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class GEventLoop final : public CEventLoop {
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public:
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GEventLoop();
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virtual ~GEventLoop() override;
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static GEventLoop& current() { return static_cast<GEventLoop&>(CEventLoop::current()); }
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static bool post_message_to_server(const WSAPI_ClientMessage&, const ByteBuffer& extra_data = {});
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bool wait_for_specific_event(WSAPI_ServerMessage::Type, WSAPI_ServerMessage&);
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WSAPI_ServerMessage sync_request(const WSAPI_ClientMessage& request, WSAPI_ServerMessage::Type response_type);
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static pid_t server_pid() { return s_server_pid; }
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static int my_client_id() { return s_my_client_id; }
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virtual void take_pending_events_from(CEventLoop& other) override
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{
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CEventLoop::take_pending_events_from(other);
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m_unprocessed_bundles.append(move(static_cast<GEventLoop&>(other).m_unprocessed_bundles));
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}
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private:
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virtual void add_file_descriptors_for_select(fd_set& fds, int& max_fd_added) override
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{
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FD_SET(s_windowserver_fd, &fds);
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max_fd_added = s_windowserver_fd;
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}
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virtual void process_file_descriptors_after_select(const fd_set& fds) override
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{
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if (FD_ISSET(s_windowserver_fd, &fds))
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drain_messages_from_server();
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}
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virtual void do_processing() override
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{
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while (!m_unprocessed_bundles.is_empty())
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process_unprocessed_bundles();
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}
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void wait_for_event();
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bool drain_messages_from_server();
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void process_unprocessed_bundles();
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void handle_paint_event(const WSAPI_ServerMessage&, GWindow&, const ByteBuffer& extra_data);
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void handle_resize_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_mouse_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_key_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_window_activation_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_window_close_request_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_menu_event(const WSAPI_ServerMessage&);
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void handle_window_entered_or_left_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_wm_event(const WSAPI_ServerMessage&, GWindow&);
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void handle_greeting(WSAPI_ServerMessage&);
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void connect_to_server();
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struct IncomingWSMessageBundle {
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WSAPI_ServerMessage message;
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ByteBuffer extra_data;
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};
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Vector<IncomingWSMessageBundle> m_unprocessed_bundles;
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static pid_t s_server_pid;
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static int s_my_client_id;
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static int s_windowserver_fd;
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};
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