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Libraries: Create top level directory for libraries.

Things were getting a little crowded in the project root, so this patch
moves the Lib*/ directories into Libraries/.
This commit is contained in:
Andreas Kling 2019-07-04 16:16:50 +02:00
parent 63814ffebf
commit 04b9dc2d30
328 changed files with 36 additions and 36 deletions

View file

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#pragma once
#include <AK/Badge.h>
#include <AK/OwnPtr.h>
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <LibGUI/GMargins.h>
class GWidget;
class GLayout {
public:
GLayout();
virtual ~GLayout();
void add_widget(GWidget&);
void add_layout(OwnPtr<GLayout>&&);
void add_spacer();
void remove_widget(GWidget&);
virtual void run(GWidget&) = 0;
void notify_adopted(Badge<GWidget>, GWidget&);
void notify_disowned(Badge<GWidget>, GWidget&);
GMargins margins() const { return m_margins; }
void set_margins(const GMargins&);
int spacing() const { return m_spacing; }
void set_spacing(int);
protected:
struct Entry {
enum class Type {
Invalid = 0,
Widget,
Layout,
Spacer,
};
Type type { Type::Invalid };
WeakPtr<GWidget> widget;
OwnPtr<GLayout> layout;
};
void add_entry(Entry&&);
WeakPtr<GWidget> m_owner;
Vector<Entry> m_entries;
GMargins m_margins;
int m_spacing { 4 };
};