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Libraries: Create top level directory for libraries.
Things were getting a little crowded in the project root, so this patch moves the Lib*/ directories into Libraries/.
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328 changed files with 36 additions and 36 deletions
42
Libraries/LibGUI/GShortcut.h
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42
Libraries/LibGUI/GShortcut.h
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#pragma once
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#include <AK/AKString.h>
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#include <AK/Traits.h>
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#include <Kernel/KeyCode.h>
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class GShortcut {
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public:
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GShortcut() {}
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GShortcut(u8 modifiers, KeyCode key)
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: m_modifiers(modifiers)
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, m_key(key)
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{
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}
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bool is_valid() const { return m_key != KeyCode::Key_Invalid; }
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u8 modifiers() const { return m_modifiers; }
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KeyCode key() const { return m_key; }
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String to_string() const;
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bool operator==(const GShortcut& other) const
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{
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return m_modifiers == other.m_modifiers
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&& m_key == other.m_key;
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}
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private:
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u8 m_modifiers { 0 };
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KeyCode m_key { KeyCode::Key_Invalid };
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};
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namespace AK {
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template<>
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struct Traits<GShortcut> : public GenericTraits<GShortcut> {
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static unsigned hash(const GShortcut& shortcut)
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{
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return pair_int_hash(shortcut.modifiers(), shortcut.key());
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}
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};
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}
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