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Libraries: Create top level directory for libraries.
Things were getting a little crowded in the project root, so this patch moves the Lib*/ directories into Libraries/.
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328 changed files with 36 additions and 36 deletions
64
Libraries/LibHTML/DOM/Element.cpp
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64
Libraries/LibHTML/DOM/Element.cpp
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#include <LibHTML/DOM/Element.h>
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#include <LibHTML/Layout/LayoutBlock.h>
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#include <LibHTML/Layout/LayoutInline.h>
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Element::Element(const String& tag_name)
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: ParentNode(NodeType::ELEMENT_NODE)
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, m_tag_name(tag_name)
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{
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}
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Element::~Element()
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{
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}
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Attribute* Element::find_attribute(const String& name)
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{
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for (auto& attribute : m_attributes) {
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if (attribute.name() == name)
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return &attribute;
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}
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return nullptr;
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}
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const Attribute* Element::find_attribute(const String& name) const
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{
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for (auto& attribute : m_attributes) {
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if (attribute.name() == name)
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return &attribute;
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}
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return nullptr;
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}
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String Element::attribute(const String& name) const
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{
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if (auto* attribute = find_attribute(name))
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return attribute->value();
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return { };
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}
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void Element::set_attribute(const String& name, const String& value)
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{
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if (auto* attribute = find_attribute(name))
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attribute->set_value(value);
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else
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m_attributes.append({ name, value });
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}
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void Element::set_attributes(Vector<Attribute>&& attributes)
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{
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m_attributes = move(attributes);
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}
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bool Element::has_class(const StringView& class_name) const
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{
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auto value = attribute("class");
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if (value.is_empty())
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return false;
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auto parts = value.split_view(' ');
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for (auto& part : parts) {
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if (part == class_name)
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return true;
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}
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return false;
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}
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