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Libraries: Create top level directory for libraries.

Things were getting a little crowded in the project root, so this patch
moves the Lib*/ directories into Libraries/.
This commit is contained in:
Andreas Kling 2019-07-04 16:16:50 +02:00
parent 63814ffebf
commit 04b9dc2d30
328 changed files with 36 additions and 36 deletions

View file

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#pragma once
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibHTML/Layout/ComputedStyle.h>
#include <LibHTML/TreeNode.h>
#include <SharedGraphics/Rect.h>
class Node;
class LayoutBlock;
class StyledNode;
class LayoutNode : public TreeNode<LayoutNode> {
public:
virtual ~LayoutNode();
const Rect& rect() const { return m_rect; }
Rect& rect() { return m_rect; }
void set_rect(const Rect& rect) { m_rect = rect; }
ComputedStyle& style() { return m_style; }
const ComputedStyle& style() const { return m_style; }
bool is_anonymous() const { return !m_node; }
const Node* node() const { return m_node; }
template<typename Callback>
inline void for_each_child(Callback callback) const
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}
template<typename Callback>
inline void for_each_child(Callback callback)
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}
virtual const char* class_name() const { return "LayoutNode"; }
virtual bool is_text() const { return false; }
virtual bool is_block() const { return false; }
virtual void layout();
const LayoutBlock* containing_block() const;
protected:
explicit LayoutNode(const Node*, const StyledNode&);
private:
const Node* m_node { nullptr };
NonnullRefPtr<StyledNode> m_styled_node;
ComputedStyle m_style;
Rect m_rect;
};