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Libraries: Create top level directory for libraries.
Things were getting a little crowded in the project root, so this patch moves the Lib*/ directories into Libraries/.
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328 changed files with 36 additions and 36 deletions
58
Libraries/LibHTML/Layout/LayoutNode.h
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58
Libraries/LibHTML/Layout/LayoutNode.h
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#pragma once
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#include <AK/NonnullRefPtr.h>
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#include <AK/Vector.h>
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#include <LibHTML/Layout/ComputedStyle.h>
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#include <LibHTML/TreeNode.h>
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#include <SharedGraphics/Rect.h>
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class Node;
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class LayoutBlock;
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class StyledNode;
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class LayoutNode : public TreeNode<LayoutNode> {
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public:
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virtual ~LayoutNode();
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const Rect& rect() const { return m_rect; }
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Rect& rect() { return m_rect; }
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void set_rect(const Rect& rect) { m_rect = rect; }
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ComputedStyle& style() { return m_style; }
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const ComputedStyle& style() const { return m_style; }
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bool is_anonymous() const { return !m_node; }
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const Node* node() const { return m_node; }
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template<typename Callback>
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inline void for_each_child(Callback callback) const
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{
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for (auto* node = first_child(); node; node = node->next_sibling())
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callback(*node);
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}
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template<typename Callback>
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inline void for_each_child(Callback callback)
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{
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for (auto* node = first_child(); node; node = node->next_sibling())
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callback(*node);
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}
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virtual const char* class_name() const { return "LayoutNode"; }
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virtual bool is_text() const { return false; }
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virtual bool is_block() const { return false; }
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virtual void layout();
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const LayoutBlock* containing_block() const;
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protected:
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explicit LayoutNode(const Node*, const StyledNode&);
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private:
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const Node* m_node { nullptr };
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NonnullRefPtr<StyledNode> m_styled_node;
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ComputedStyle m_style;
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Rect m_rect;
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};
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