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Get rid of FS::inode_metadata() since we use Inode::metadata() everywhere.
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5 changed files with 0 additions and 48 deletions
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@ -32,7 +32,6 @@ public:
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virtual const char* class_name() const = 0;
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virtual InodeIdentifier root_inode() const = 0;
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virtual bool write_inode(InodeIdentifier, const ByteBuffer&) = 0;
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virtual InodeMetadata inode_metadata(InodeIdentifier) const = 0;
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bool is_readonly() const { return m_readonly; }
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