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LibGUI+WindowServer: Add support for enabled/disabled actions.

The enabled state of a GAction now propagates both to any toolbar buttons
and any menu items linked to the action. Toolbar buttons are painted in
a grayed out style when disabled. Menu items are gray when disabled. :^)
This commit is contained in:
Andreas Kling 2019-04-12 02:53:27 +02:00
parent 32e5c8c689
commit 054c982181
20 changed files with 308 additions and 53 deletions

View file

@ -1,15 +1,17 @@
#pragma once
#include <AK/AKString.h>
#include <AK/Badge.h>
class GAction;
class GMenu;
class GMenuItem {
public:
enum Type { Invalid, Action, Separator };
explicit GMenuItem(Type);
explicit GMenuItem(Retained<GAction>&&);
GMenuItem(unsigned menu_id, Type);
GMenuItem(unsigned menu_id, Retained<GAction>&&);
~GMenuItem();
Type type() const { return m_type; }
@ -18,9 +20,19 @@ public:
GAction* action() { return m_action.ptr(); }
unsigned identifier() const { return m_identifier; }
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
void set_menu_id(Badge<GMenu>, unsigned menu_id) { m_menu_id = menu_id; }
void set_identifier(Badge<GMenu>, unsigned identifier) { m_identifier = identifier; }
private:
void update_window_server();
Type m_type { Invalid };
unsigned m_menu_id { 0 };
unsigned m_identifier { 0 };
bool m_enabled { true };
RetainPtr<GAction> m_action;
};