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LibWeb: Introduce RecordingPainter to serialize painting commands

This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.

Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
  viewport at the command level rather than during stacking context
  traversal.
- Run painting in a separate thread. The painting thread can process
  serialized painting commands, while the main thread can work on the
  next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
  to back each painting command rather than constructing an alternative
  for the entire Gfx::Painter API.
This commit is contained in:
Aliaksandr Kalenik 2023-10-15 04:27:48 +02:00 committed by Andreas Kling
parent 8ebb4e8047
commit 063e66cae9
49 changed files with 1970 additions and 441 deletions

View file

@ -469,6 +469,7 @@ set(SOURCES
Page/Page.cpp
Painting/AudioPaintable.cpp
Painting/BackgroundPainting.cpp
Painting/BorderRadiiData.cpp
Painting/BorderPainting.cpp
Painting/BorderRadiusCornerClipper.cpp
Painting/ButtonPaintable.cpp
@ -487,6 +488,7 @@ set(SOURCES
Painting/PaintableBox.cpp
Painting/ProgressPaintable.cpp
Painting/RadioButtonPaintable.cpp
Painting/RecordingPainter.cpp
Painting/SVGGeometryPaintable.cpp
Painting/SVGGraphicsPaintable.cpp
Painting/SVGPaintable.cpp

View file

@ -15,6 +15,7 @@
#include <LibWeb/HTML/ImageRequest.h>
#include <LibWeb/HTML/PotentialCORSRequest.h>
#include <LibWeb/Painting/PaintContext.h>
#include <LibWeb/Painting/RecordingPainter.h>
#include <LibWeb/Platform/Timer.h>
namespace Web::CSS {

View file

@ -22,6 +22,10 @@ class ResourceLoader;
class XMLDocumentBuilder;
}
namespace Web::Painting {
class RecordingPainter;
}
namespace Web::ARIA {
class AriaData;
class ARIAMixin;

View file

@ -5,7 +5,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLHtmlElement.h>
#include <LibWeb/Layout/BlockContainer.h>

View file

@ -4,7 +4,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/Layout/CanvasBox.h>
#include <LibWeb/Painting/CanvasPaintable.h>

View file

@ -43,21 +43,17 @@ void AudioPaintable::paint(PaintContext& context, PaintPhase phase) const
if (!is_visible())
return;
// FIXME: This should be done at a different level.
if (is_out_of_view(context))
return;
Base::paint(context, phase);
if (phase != PaintPhase::Foreground)
return;
Gfx::PainterStateSaver saver { context.painter() };
RecordingPainterStateSaver saver { context.painter() };
auto audio_rect = context.rounded_device_rect(absolute_rect());
context.painter().add_clip_rect(audio_rect.to_type<int>());
ScopedCornerRadiusClip corner_clip { context, context.painter(), audio_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
ScopedCornerRadiusClip corner_clip { context, audio_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
auto const& audio_element = layout_box().dom_node();
auto mouse_position = MediaPaintable::mouse_position(context, audio_element);

View file

@ -7,7 +7,6 @@
*/
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Painter.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Painting/BackgroundPainting.h>
@ -15,6 +14,7 @@
#include <LibWeb/Painting/GradientPainting.h>
#include <LibWeb/Painting/PaintContext.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/RecordingPainter.h>
namespace Web::Painting {
@ -76,9 +76,13 @@ void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMet
}
}
Gfx::AntiAliasingPainter aa_painter { painter };
aa_painter.fill_rect_with_rounded_corners(context.rounded_device_rect(color_box.rect).to_type<int>(),
background_color, color_box.radii.top_left.as_corner(context), color_box.radii.top_right.as_corner(context), color_box.radii.bottom_right.as_corner(context), color_box.radii.bottom_left.as_corner(context));
context.painter().fill_rect_with_rounded_corners(
context.rounded_device_rect(color_box.rect).to_type<int>(),
background_color,
color_box.radii.top_left.as_corner(context),
color_box.radii.top_right.as_corner(context),
color_box.radii.bottom_right.as_corner(context),
color_box.radii.bottom_left.as_corner(context));
if (!has_paintable_layers)
return;
@ -107,7 +111,7 @@ void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMet
for (auto& layer : background_layers->in_reverse()) {
if (!layer_is_paintable(layer))
continue;
Gfx::PainterStateSaver state { painter };
RecordingPainterStateSaver state { painter };
// Clip
auto clip_box = get_box(layer.clip);
@ -115,7 +119,7 @@ void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMet
CSSPixelRect const& css_clip_rect = clip_box.rect;
auto clip_rect = context.rounded_device_rect(css_clip_rect);
painter.add_clip_rect(clip_rect.to_type<int>());
ScopedCornerRadiusClip corner_clip { context, painter, clip_rect, clip_box.radii };
ScopedCornerRadiusClip corner_clip { context, clip_rect, clip_box.radii };
if (layer.clip == CSS::BackgroundBox::BorderBox) {
// Shrink the effective clip rect if to account for the bits the borders will definitely paint over
@ -326,7 +330,7 @@ void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMet
while (image_x < css_clip_rect.right()) {
image_rect.set_x(image_x);
auto image_device_rect = context.rounded_device_rect(image_rect);
if (image_device_rect != last_image_device_rect && !context.would_be_fully_clipped_by_painter(image_device_rect))
if (image_device_rect != last_image_device_rect)
image.paint(context, image_device_rect, image_rendering);
last_image_device_rect = image_device_rect;
if (!repeat_x)

View file

@ -200,8 +200,7 @@ void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const&
break;
}
if (border_style == CSS::LineStyle::Dotted) {
Gfx::AntiAliasingPainter aa_painter { context.painter() };
aa_painter.draw_line(p1.to_type<int>(), p2.to_type<int>(), color, device_pixel_width.value(), gfx_line_style);
context.painter().draw_line(p1.to_type<int>(), p2.to_type<int>(), color, device_pixel_width.value(), gfx_line_style);
return;
}
context.painter().draw_line(p1.to_type<int>(), p2.to_type<int>(), color, device_pixel_width.value(), gfx_line_style);
@ -245,9 +244,8 @@ void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const&
// If joined borders have the same color, combine them to draw together.
if (ready_to_draw) {
Gfx::AntiAliasingPainter aa_painter { context.painter() };
path.close_all_subpaths();
aa_painter.fill_path(path, color, Gfx::Painter::WindingRule::EvenOdd);
context.painter().fill_path({ .path = path, .color = color, .winding_rule = Gfx::Painter::WindingRule::EvenOdd });
path.clear();
}
};

View file

@ -10,61 +10,12 @@
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Forward.h>
#include <LibWeb/CSS/ComputedValues.h>
#include <LibWeb/Painting/PaintContext.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BordersData.h>
namespace Web::Painting {
struct BorderRadiusData {
CSSPixels horizontal_radius { 0 };
CSSPixels vertical_radius { 0 };
Gfx::AntiAliasingPainter::CornerRadius as_corner(PaintContext& context) const
{
return Gfx::AntiAliasingPainter::CornerRadius {
context.floored_device_pixels(horizontal_radius).value(),
context.floored_device_pixels(vertical_radius).value()
};
}
inline operator bool() const
{
return horizontal_radius > 0 && vertical_radius > 0;
}
inline void shrink(CSSPixels horizontal, CSSPixels vertical)
{
if (horizontal_radius != 0)
horizontal_radius = max(CSSPixels(0), horizontal_radius - horizontal);
if (vertical_radius != 0)
vertical_radius = max(CSSPixels(0), vertical_radius - vertical);
}
};
struct BorderRadiiData {
BorderRadiusData top_left;
BorderRadiusData top_right;
BorderRadiusData bottom_right;
BorderRadiusData bottom_left;
inline bool has_any_radius() const
{
return top_left || top_right || bottom_right || bottom_left;
}
inline void shrink(CSSPixels top, CSSPixels right, CSSPixels bottom, CSSPixels left)
{
top_left.shrink(left, top);
top_right.shrink(right, top);
bottom_right.shrink(right, bottom);
bottom_left.shrink(left, bottom);
}
inline void inflate(CSSPixels top, CSSPixels right, CSSPixels bottom, CSSPixels left)
{
shrink(-top, -right, -bottom, -left);
}
};
BorderRadiiData normalized_border_radii_data(Layout::Node const&, CSSPixelRect const&, CSS::BorderRadiusData top_left_radius, CSS::BorderRadiusData top_right_radius, CSS::BorderRadiusData bottom_right_radius, CSS::BorderRadiusData bottom_left_radius);
enum class BorderEdge {
@ -73,12 +24,6 @@ enum class BorderEdge {
Bottom,
Left,
};
struct BordersData {
CSS::BorderData top;
CSS::BorderData right;
CSS::BorderData bottom;
CSS::BorderData left;
};
// Returns OptionalNone if there is no outline to paint.
Optional<BordersData> borders_data_for_outline(Layout::Node const&, Color outline_color, CSS::OutlineStyle outline_style, CSSPixels outline_width);

View file

@ -0,0 +1,21 @@
/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/PaintContext.h>
namespace Web::Painting {
Gfx::AntiAliasingPainter::CornerRadius BorderRadiusData::as_corner(PaintContext& context) const
{
return Gfx::AntiAliasingPainter::CornerRadius {
context.floored_device_pixels(horizontal_radius).value(),
context.floored_device_pixels(vertical_radius).value()
};
}
}

View file

@ -0,0 +1,70 @@
/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Forward.h>
#include <LibWeb/CSS/ComputedValues.h>
namespace Web::Painting {
struct BorderRadiusData {
CSSPixels horizontal_radius { 0 };
CSSPixels vertical_radius { 0 };
Gfx::AntiAliasingPainter::CornerRadius as_corner(PaintContext& context) const;
inline operator bool() const
{
return horizontal_radius > 0 && vertical_radius > 0;
}
inline void shrink(CSSPixels horizontal, CSSPixels vertical)
{
if (horizontal_radius != 0)
horizontal_radius = max(CSSPixels(0), horizontal_radius - horizontal);
if (vertical_radius != 0)
vertical_radius = max(CSSPixels(0), vertical_radius - vertical);
}
};
struct BorderRadiiData {
BorderRadiusData top_left;
BorderRadiusData top_right;
BorderRadiusData bottom_right;
BorderRadiusData bottom_left;
inline bool has_any_radius() const
{
return top_left || top_right || bottom_right || bottom_left;
}
inline void shrink(CSSPixels top, CSSPixels right, CSSPixels bottom, CSSPixels left)
{
top_left.shrink(left, top);
top_right.shrink(right, top);
bottom_right.shrink(right, bottom);
bottom_left.shrink(left, bottom);
}
inline void inflate(CSSPixels top, CSSPixels right, CSSPixels bottom, CSSPixels left)
{
shrink(-top, -right, -bottom, -left);
}
};
using CornerRadius = Gfx::AntiAliasingPainter::CornerRadius;
struct CornerRadii {
CornerRadius top_left;
CornerRadius top_right;
CornerRadius bottom_right;
CornerRadius bottom_left;
};
}

View file

@ -7,17 +7,18 @@
#include <LibGfx/Bitmap.h>
#include <LibGfx/Painter.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/PaintContext.h>
namespace Web::Painting {
ErrorOr<BorderRadiusCornerClipper> BorderRadiusCornerClipper::create(PaintContext& context, DevicePixelRect const& border_rect, BorderRadiiData const& border_radii, CornerClip corner_clip, UseCachedBitmap use_cached_bitmap)
ErrorOr<NonnullRefPtr<BorderRadiusCornerClipper>> BorderRadiusCornerClipper::create(CornerRadii const& corner_radii, DevicePixelRect const& border_rect, BorderRadiiData const& border_radii, CornerClip corner_clip, UseCachedBitmap use_cached_bitmap)
{
VERIFY(border_radii.has_any_radius());
auto top_left = border_radii.top_left.as_corner(context);
auto top_right = border_radii.top_right.as_corner(context);
auto bottom_right = border_radii.bottom_right.as_corner(context);
auto bottom_left = border_radii.bottom_left.as_corner(context);
auto top_left = corner_radii.top_left;
auto top_right = corner_radii.top_right;
auto bottom_right = corner_radii.bottom_right;
auto bottom_left = corner_radii.bottom_left;
DevicePixelSize corners_bitmap_size {
max(
@ -46,17 +47,13 @@ ErrorOr<BorderRadiusCornerClipper> BorderRadiusCornerClipper::create(PaintContex
}
CornerData corner_data {
.corner_radii = {
.top_left = top_left,
.top_right = top_right,
.bottom_right = bottom_right,
.bottom_left = bottom_left },
.corner_radii = corner_radii,
.page_locations = { .top_left = border_rect.top_left(), .top_right = border_rect.top_right().translated(-top_right.horizontal_radius, 0), .bottom_right = border_rect.bottom_right().translated(-bottom_right.horizontal_radius, -bottom_right.vertical_radius), .bottom_left = border_rect.bottom_left().translated(0, -bottom_left.vertical_radius) },
.bitmap_locations = { .top_left = { 0, 0 }, .top_right = { corners_bitmap_size.width() - top_right.horizontal_radius, 0 }, .bottom_right = { corners_bitmap_size.width() - bottom_right.horizontal_radius, corners_bitmap_size.height() - bottom_right.vertical_radius }, .bottom_left = { 0, corners_bitmap_size.height() - bottom_left.vertical_radius } },
.corner_bitmap_size = corners_bitmap_size
};
return BorderRadiusCornerClipper { corner_data, corner_bitmap.release_nonnull(), corner_clip };
return try_make_ref_counted<BorderRadiusCornerClipper>(corner_data, corner_bitmap.release_nonnull(), corner_clip);
}
void BorderRadiusCornerClipper::sample_under_corners(Gfx::Painter& page_painter)
@ -115,4 +112,29 @@ void BorderRadiusCornerClipper::blit_corner_clipping(Gfx::Painter& painter)
painter.blit(m_data.page_locations.bottom_left.to_type<int>(), *m_corner_bitmap, m_data.corner_radii.bottom_left.as_rect().translated(m_data.bitmap_locations.bottom_left.to_type<int>()));
}
ScopedCornerRadiusClip::ScopedCornerRadiusClip(PaintContext& context, DevicePixelRect const& border_rect, BorderRadiiData const& border_radii, CornerClip corner_clip, BorderRadiusCornerClipper::UseCachedBitmap use_cached_bitmap)
: m_context(context)
{
if (border_radii.has_any_radius()) {
CornerRadii corner_radii {
.top_left = border_radii.top_left.as_corner(context),
.top_right = border_radii.top_right.as_corner(context),
.bottom_right = border_radii.bottom_right.as_corner(context),
.bottom_left = border_radii.bottom_left.as_corner(context)
};
auto clipper = BorderRadiusCornerClipper::create(corner_radii, border_rect, border_radii, corner_clip, use_cached_bitmap);
if (!clipper.is_error()) {
m_corner_clipper = clipper.release_value();
m_context.painter().sample_under_corners(*m_corner_clipper);
}
}
}
ScopedCornerRadiusClip::~ScopedCornerRadiusClip()
{
if (m_corner_clipper) {
m_context.painter().blit_corner_clipping(*m_corner_clipper);
}
}
}

View file

@ -16,27 +16,20 @@ enum class CornerClip {
Inside
};
class BorderRadiusCornerClipper {
class BorderRadiusCornerClipper : public RefCounted<BorderRadiusCornerClipper> {
public:
enum class UseCachedBitmap {
Yes,
No
};
static ErrorOr<BorderRadiusCornerClipper> create(PaintContext&, DevicePixelRect const& border_rect, BorderRadiiData const& border_radii, CornerClip corner_clip = CornerClip::Outside, UseCachedBitmap use_cached_bitmap = UseCachedBitmap::Yes);
static ErrorOr<NonnullRefPtr<BorderRadiusCornerClipper>> create(CornerRadii const&, DevicePixelRect const& border_rect, BorderRadiiData const& border_radii, CornerClip corner_clip = CornerClip::Outside, UseCachedBitmap use_cached_bitmap = UseCachedBitmap::Yes);
void sample_under_corners(Gfx::Painter& page_painter);
void blit_corner_clipping(Gfx::Painter& page_painter);
private:
using CornerRadius = Gfx::AntiAliasingPainter::CornerRadius;
struct CornerData {
struct CornerRadii {
CornerRadius top_left;
CornerRadius top_right;
CornerRadius bottom_right;
CornerRadius bottom_left;
} corner_radii;
CornerRadii corner_radii;
struct CornerLocations {
DevicePixelPoint top_left;
DevicePixelPoint top_right;
@ -48,44 +41,30 @@ private:
DevicePixelSize corner_bitmap_size;
} m_data;
NonnullRefPtr<Gfx::Bitmap> m_corner_bitmap;
bool m_has_sampled { false };
CornerClip m_corner_clip { false };
BorderRadiusCornerClipper(CornerData corner_data, NonnullRefPtr<Gfx::Bitmap> corner_bitmap, CornerClip corner_clip)
: m_data(move(corner_data))
, m_corner_bitmap(corner_bitmap)
, m_corner_clip(corner_clip)
{
}
private:
NonnullRefPtr<Gfx::Bitmap> m_corner_bitmap;
bool m_has_sampled { false };
CornerClip m_corner_clip { false };
};
struct ScopedCornerRadiusClip {
ScopedCornerRadiusClip(PaintContext& context, Gfx::Painter& painter, DevicePixelRect const& border_rect, BorderRadiiData const& border_radii, CornerClip corner_clip = CornerClip::Outside, BorderRadiusCornerClipper::UseCachedBitmap use_cached_bitmap = BorderRadiusCornerClipper::UseCachedBitmap::Yes)
: m_painter(painter)
{
if (border_radii.has_any_radius()) {
auto clipper = BorderRadiusCornerClipper::create(context, border_rect, border_radii, corner_clip, use_cached_bitmap);
if (!clipper.is_error()) {
m_corner_clipper = clipper.release_value();
m_corner_clipper->sample_under_corners(m_painter);
}
}
}
ScopedCornerRadiusClip(PaintContext& context, DevicePixelRect const& border_rect, BorderRadiiData const& border_radii, CornerClip corner_clip = CornerClip::Outside, BorderRadiusCornerClipper::UseCachedBitmap use_cached_bitmap = BorderRadiusCornerClipper::UseCachedBitmap::Yes);
~ScopedCornerRadiusClip()
{
if (m_corner_clipper.has_value()) {
m_corner_clipper->blit_corner_clipping(m_painter);
}
}
~ScopedCornerRadiusClip();
AK_MAKE_NONMOVABLE(ScopedCornerRadiusClip);
AK_MAKE_NONCOPYABLE(ScopedCornerRadiusClip);
private:
Gfx::Painter& m_painter;
Optional<BorderRadiusCornerClipper> m_corner_clipper;
PaintContext& m_context;
RefPtr<BorderRadiusCornerClipper> m_corner_clipper;
};
}

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@ -0,0 +1,19 @@
/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
namespace Web::Painting {
struct BordersData {
CSS::BorderData top;
CSS::BorderData right;
CSS::BorderData bottom;
CSS::BorderData left;
};
}

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@ -32,11 +32,7 @@ void CanvasPaintable::paint(PaintContext& context, PaintPhase phase) const
if (phase == PaintPhase::Foreground) {
auto canvas_rect = context.rounded_device_rect(absolute_rect());
ScopedCornerRadiusClip corner_clip { context, context.painter(), canvas_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
// FIXME: This should be done at a different level.
if (is_out_of_view(context))
return;
ScopedCornerRadiusClip corner_clip { context, canvas_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
if (layout_box().dom_node().bitmap()) {
// FIXME: Remove this const_cast.

View file

@ -103,7 +103,6 @@ void CheckBoxPaintable::paint(PaintContext& context, PaintPhase phase) const
auto const& checkbox = static_cast<HTML::HTMLInputElement const&>(layout_box().dom_node());
bool enabled = layout_box().dom_node().enabled();
Gfx::AntiAliasingPainter painter { context.painter() };
auto checkbox_rect = context.enclosing_device_rect(absolute_rect()).to_type<int>();
auto checkbox_radius = checkbox_rect.width() / 5;
@ -135,7 +134,7 @@ void CheckBoxPaintable::paint(PaintContext& context, PaintPhase phase) const
float smoothness = 1.0f / (max(checkbox_rect.width(), checkbox_rect.height()) / 2);
if (checkbox.checked() && !checkbox.indeterminate()) {
auto background_color = enabled ? input_colors.accent : input_colors.mid_gray;
painter.fill_rect_with_rounded_corners(checkbox_rect, modify_color(background_color), checkbox_radius);
context.painter().fill_rect_with_rounded_corners(checkbox_rect, modify_color(background_color), checkbox_radius);
auto tick_color = increase_contrast(input_colors.base, background_color);
if (!enabled)
tick_color = shade(tick_color, 0.5f);
@ -143,8 +142,8 @@ void CheckBoxPaintable::paint(PaintContext& context, PaintPhase phase) const
} else {
auto background_color = input_colors.background_color(enabled);
auto border_thickness = max(1, checkbox_rect.width() / 10);
painter.fill_rect_with_rounded_corners(checkbox_rect, modify_color(input_colors.border_color(enabled)), checkbox_radius);
painter.fill_rect_with_rounded_corners(checkbox_rect.shrunken(border_thickness, border_thickness, border_thickness, border_thickness),
context.painter().fill_rect_with_rounded_corners(checkbox_rect, modify_color(input_colors.border_color(enabled)), checkbox_radius);
context.painter().fill_rect_with_rounded_corners(checkbox_rect.shrunken(border_thickness, border_thickness, border_thickness, border_thickness),
background_color, max(0, checkbox_radius - border_thickness));
if (checkbox.indeterminate()) {
auto dash_color = increase_contrast(input_colors.dark_gray, background_color);

View file

@ -100,40 +100,10 @@ void apply_filter_list(Gfx::Bitmap& target_bitmap, ReadonlySpan<CSS::ResolvedBac
void apply_backdrop_filter(PaintContext& context, CSSPixelRect const& backdrop_rect, BorderRadiiData const& border_radii_data, CSS::ResolvedBackdropFilter const& backdrop_filter)
{
// This performs the backdrop filter operation: https://drafts.fxtf.org/filter-effects-2/#backdrop-filter-operation
auto backdrop_region = context.rounded_device_rect(backdrop_rect);
// Note: The region bitmap can be smaller than the backdrop_region if it's at the edge of canvas.
// Note: This is in DevicePixels, but we use an IntRect because `get_region_bitmap()` below writes to it.
Gfx::IntRect actual_region {};
// FIXME: Go through the steps to find the "Backdrop Root Image"
// https://drafts.fxtf.org/filter-effects-2/#BackdropRoot
// 1. Copy the Backdrop Root Image into a temporary buffer, such as a raster image. Call this buffer T.
auto maybe_backdrop_bitmap = context.painter().get_region_bitmap(backdrop_region.to_type<int>(), Gfx::BitmapFormat::BGRA8888, actual_region);
if (actual_region.is_empty())
return;
if (maybe_backdrop_bitmap.is_error()) {
dbgln("Failed get region bitmap for backdrop-filter");
return;
}
auto backdrop_bitmap = maybe_backdrop_bitmap.release_value();
// 2. Apply the backdrop-filters filter operations to the entire contents of T'.
apply_filter_list(*backdrop_bitmap, backdrop_filter.filters);
// FIXME: 3. If element B has any transforms (between B and the Backdrop Root), apply the inverse of those transforms to the contents of T.
// 4. Apply a clip to the contents of T, using the border box of element B, including border-radius if specified. Note that the children of B are not considered for the sizing or location of this clip.
ScopedCornerRadiusClip corner_clipper { context, context.painter(), backdrop_region, border_radii_data };
// FIXME: 5. Draw all of element B, including its background, border, and any children elements, into T.
// FXIME: 6. If element B has any transforms, effects, or clips, apply those to T.
// 7. Composite the contents of T into element Bs parent, using source-over compositing.
context.painter().blit(actual_region.location(), *backdrop_bitmap, backdrop_bitmap->rect());
ScopedCornerRadiusClip corner_clipper { context, backdrop_region, border_radii_data };
context.painter().apply_backdrop_filter(backdrop_region, border_radii_data, backdrop_filter);
}
}

View file

@ -0,0 +1,38 @@
/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Span.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Gradients.h>
#include <LibWeb/Forward.h>
namespace Web::Painting {
using ColorStopList = Vector<Gfx::ColorStop, 4>;
struct ColorStopData {
ColorStopList list;
Optional<float> repeat_length;
};
struct LinearGradientData {
float gradient_angle;
ColorStopData color_stops;
};
struct ConicGradientData {
float start_angle;
ColorStopData color_stops;
};
struct RadialGradientData {
ColorStopData color_stops;
};
}

View file

@ -6,7 +6,6 @@
#include <AK/Math.h>
#include <LibGfx/Gradients.h>
#include <LibGfx/Painter.h>
#include <LibWeb/CSS/StyleValues/ConicGradientStyleValue.h>
#include <LibWeb/CSS/StyleValues/LinearGradientStyleValue.h>
#include <LibWeb/CSS/StyleValues/RadialGradientStyleValue.h>
@ -148,17 +147,17 @@ RadialGradientData resolve_radial_gradient_data(Layout::NodeWithStyleAndBoxModel
void paint_linear_gradient(PaintContext& context, DevicePixelRect const& gradient_rect, LinearGradientData const& data)
{
context.painter().fill_rect_with_linear_gradient(gradient_rect.to_type<int>(), data.color_stops.list, data.gradient_angle, data.color_stops.repeat_length);
context.painter().fill_rect_with_linear_gradient(gradient_rect.to_type<int>(), data);
}
void paint_conic_gradient(PaintContext& context, DevicePixelRect const& gradient_rect, ConicGradientData const& data, DevicePixelPoint position)
{
context.painter().fill_rect_with_conic_gradient(gradient_rect.to_type<int>(), data.color_stops.list, position.to_type<int>(), data.start_angle, data.color_stops.repeat_length);
context.painter().fill_rect_with_conic_gradient(gradient_rect.to_type<int>(), data, position.to_type<int>());
}
void paint_radial_gradient(PaintContext& context, DevicePixelRect const& gradient_rect, RadialGradientData const& data, DevicePixelPoint center, DevicePixelSize size)
{
context.painter().fill_rect_with_radial_gradient(gradient_rect.to_type<int>(), data.color_stops.list, center.to_type<int>(), size.to_type<int>(), data.color_stops.repeat_length);
context.painter().fill_rect_with_radial_gradient(gradient_rect.to_type<int>(), data, center, size);
}
}

View file

@ -11,31 +11,11 @@
#include <LibGfx/Color.h>
#include <LibGfx/Gradients.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/GradientData.h>
#include <LibWeb/Painting/PaintContext.h>
namespace Web::Painting {
using ColorStopList = Vector<Gfx::ColorStop, 4>;
struct ColorStopData {
ColorStopList list;
Optional<float> repeat_length;
};
struct LinearGradientData {
float gradient_angle;
ColorStopData color_stops;
};
struct ConicGradientData {
float start_angle;
ColorStopData color_stops;
};
struct RadialGradientData {
ColorStopData color_stops;
};
LinearGradientData resolve_linear_gradient_data(Layout::NodeWithStyleAndBoxModelMetrics const&, CSSPixelSize, CSS::LinearGradientStyleValue const&);
ConicGradientData resolve_conic_gradient_data(Layout::NodeWithStyleAndBoxModelMetrics const&, CSS::ConicGradientStyleValue const&);
RadialGradientData resolve_radial_gradient_data(Layout::NodeWithStyleAndBoxModelMetrics const&, CSSPixelSize, CSS::RadialGradientStyleValue const&);

View file

@ -45,10 +45,6 @@ void ImagePaintable::paint(PaintContext& context, PaintPhase phase) const
if (!is_visible())
return;
// FIXME: This should be done at a different level.
if (is_out_of_view(context))
return;
PaintableBox::paint(context, phase);
if (phase == PaintPhase::Foreground) {
@ -57,13 +53,13 @@ void ImagePaintable::paint(PaintContext& context, PaintPhase phase) const
auto& image_element = verify_cast<HTML::HTMLImageElement>(*dom_node());
auto enclosing_rect = context.enclosing_device_rect(absolute_rect()).to_type<int>();
context.painter().set_font(Platform::FontPlugin::the().default_font());
Gfx::StylePainter::paint_frame(context.painter(), enclosing_rect, context.palette(), Gfx::FrameStyle::SunkenContainer);
context.painter().paint_frame(enclosing_rect, context.palette(), Gfx::FrameStyle::SunkenContainer);
auto alt = image_element.alt();
if (alt.is_empty())
alt = image_element.src();
context.painter().draw_text(enclosing_rect, alt, Gfx::TextAlignment::Center, computed_values().color(), Gfx::TextElision::Right);
} else if (auto bitmap = layout_box().image_provider().current_image_bitmap(image_rect.size().to_type<int>())) {
ScopedCornerRadiusClip corner_clip { context, context.painter(), image_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
ScopedCornerRadiusClip corner_clip { context, image_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
auto image_int_rect = image_rect.to_type<int>();
auto bitmap_rect = bitmap->rect();
auto scaling_mode = to_gfx_scaling_mode(computed_values().image_rendering(), bitmap_rect, image_int_rect);

View file

@ -0,0 +1,38 @@
/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Span.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Gradients.h>
#include <LibWeb/Forward.h>
namespace Web::Painting {
using ColorStopList = Vector<Gfx::ColorStop, 4>;
struct ColorStopData {
ColorStopList list;
Optional<float> repeat_length;
};
struct LinearGradientData {
float gradient_angle;
ColorStopData color_stops;
};
struct ConicGradientData {
float start_angle;
ColorStopData color_stops;
};
struct RadialGradientData {
ColorStopData color_stops;
};
}

View file

@ -66,17 +66,15 @@ void MarkerPaintable::paint(PaintContext& context, PaintPhase phase) const
auto color = computed_values().color();
Gfx::AntiAliasingPainter aa_painter { context.painter() };
switch (layout_box().list_style_type()) {
case CSS::ListStyleType::Square:
context.painter().fill_rect(device_marker_rect.to_type<int>(), color);
break;
case CSS::ListStyleType::Circle:
aa_painter.draw_ellipse(device_marker_rect.to_type<int>(), color, 1);
context.painter().draw_ellipse(device_marker_rect.to_type<int>(), color, 1);
break;
case CSS::ListStyleType::Disc:
aa_painter.fill_ellipse(device_marker_rect.to_type<int>(), color);
context.painter().fill_ellipse(device_marker_rect.to_type<int>(), color);
break;
case CSS::ListStyleType::DisclosureClosed: {
// https://drafts.csswg.org/css-counter-styles-3/#disclosure-closed
@ -89,7 +87,7 @@ void MarkerPaintable::paint(PaintContext& context, PaintPhase phase) const
path.line_to({ left + sin_60_deg * (right - left), (top + bottom) / 2 });
path.line_to({ left, bottom });
path.close();
aa_painter.fill_path(path, color);
context.painter().fill_path({ .path = path, .color = color, .winding_rule = Gfx::Painter::WindingRule::EvenOdd });
break;
}
case CSS::ListStyleType::DisclosureOpen: {
@ -103,7 +101,7 @@ void MarkerPaintable::paint(PaintContext& context, PaintPhase phase) const
path.line_to({ right, top });
path.line_to({ (left + right) / 2, top + sin_60_deg * (bottom - top) });
path.close();
aa_painter.fill_path(path, color);
context.painter().fill_path({ .path = path, .color = color, .winding_rule = Gfx::Painter::WindingRule::EvenOdd });
break;
}
case CSS::ListStyleType::Decimal:

View file

@ -44,15 +44,18 @@ Optional<DevicePixelPoint> MediaPaintable::mouse_position(PaintContext& context,
return {};
}
void MediaPaintable::fill_triangle(Gfx::Painter& painter, Gfx::IntPoint location, Array<Gfx::IntPoint, 3> coordinates, Color color)
void MediaPaintable::fill_triangle(RecordingPainter& painter, Gfx::IntPoint location, Array<Gfx::IntPoint, 3> coordinates, Color color)
{
Gfx::AntiAliasingPainter aa_painter { painter };
Gfx::Path path;
path.move_to((coordinates[0] + location).to_type<float>());
path.line_to((coordinates[1] + location).to_type<float>());
path.line_to((coordinates[2] + location).to_type<float>());
path.close();
aa_painter.fill_path(path, color, Gfx::Painter::WindingRule::EvenOdd);
painter.fill_path({
.path = path,
.color = color,
.winding_rule = Gfx::Painter::WindingRule::EvenOdd,
});
}
void MediaPaintable::paint_media_controls(PaintContext& context, HTML::HTMLMediaElement const& media_element, DevicePixelRect media_rect, Optional<DevicePixelPoint> const& mouse_position) const
@ -214,7 +217,6 @@ void MediaPaintable::paint_control_bar_speaker(PaintContext& context, HTML::HTML
auto speaker_button_is_hovered = rect_is_hovered(media_element, components.speaker_button_rect, mouse_position);
auto speaker_button_color = control_button_color(speaker_button_is_hovered);
Gfx::AntiAliasingPainter painter { context.painter() };
Gfx::Path path;
path.move_to(device_point(0, 4));
@ -225,18 +227,18 @@ void MediaPaintable::paint_control_bar_speaker(PaintContext& context, HTML::HTML
path.line_to(device_point(0, 11));
path.line_to(device_point(0, 4));
path.close();
painter.fill_path(path, speaker_button_color, Gfx::Painter::WindingRule::EvenOdd);
context.painter().fill_path({ .path = path, .color = speaker_button_color, .winding_rule = Gfx::Painter::WindingRule::EvenOdd });
path.clear();
path.move_to(device_point(13, 3));
path.quadratic_bezier_curve_to(device_point(16, 7.5), device_point(13, 12));
path.move_to(device_point(14, 0));
path.quadratic_bezier_curve_to(device_point(20, 7.5), device_point(14, 15));
painter.stroke_path(path, speaker_button_color, 1);
context.painter().stroke_path({ .path = path, .color = speaker_button_color, .thickness = 1 });
if (media_element.muted()) {
painter.draw_line(device_point(0, 0), device_point(20, 15), Color::Red, 2);
painter.draw_line(device_point(0, 15), device_point(20, 0), Color::Red, 2);
context.painter().draw_line(device_point(0, 0).to_type<int>(), device_point(20, 15).to_type<int>(), Color::Red, 2);
context.painter().draw_line(device_point(0, 15).to_type<int>(), device_point(20, 0).to_type<int>(), Color::Red, 2);
}
}
@ -248,15 +250,13 @@ void MediaPaintable::paint_control_bar_volume(PaintContext& context, HTML::HTMLM
auto volume_position = static_cast<double>(static_cast<int>(components.volume_scrub_rect.width())) * media_element.volume();
auto volume_button_offset_x = static_cast<DevicePixels>(round(volume_position));
Gfx::AntiAliasingPainter painter { context.painter() };
auto volume_lower_rect = components.volume_scrub_rect;
volume_lower_rect.set_width(volume_button_offset_x);
painter.fill_rect_with_rounded_corners(volume_lower_rect.to_type<int>(), control_highlight_color.lightened(), 4);
context.painter().fill_rect_with_rounded_corners(volume_lower_rect.to_type<int>(), control_highlight_color.lightened(), 4);
auto volume_higher_rect = components.volume_scrub_rect;
volume_higher_rect.take_from_left(volume_button_offset_x);
painter.fill_rect_with_rounded_corners(volume_higher_rect.to_type<int>(), Color::Black, 4);
context.painter().fill_rect_with_rounded_corners(volume_higher_rect.to_type<int>(), Color::Black, 4);
auto volume_button_rect = components.volume_scrub_rect;
volume_button_rect.shrink(components.volume_scrub_rect.width() - components.volume_button_size, components.volume_scrub_rect.height() - components.volume_button_size);
@ -264,7 +264,7 @@ void MediaPaintable::paint_control_bar_volume(PaintContext& context, HTML::HTMLM
auto volume_is_hovered = rect_is_hovered(media_element, components.volume_rect, mouse_position, HTML::HTMLMediaElement::MouseTrackingComponent::Volume);
auto volume_color = control_button_color(volume_is_hovered);
painter.fill_ellipse(volume_button_rect.to_type<int>(), volume_color);
context.painter().fill_ellipse(volume_button_rect.to_type<int>(), volume_color);
}
MediaPaintable::DispatchEventOfSameName MediaPaintable::handle_mousedown(Badge<EventHandler>, CSSPixelPoint position, unsigned button, unsigned)

View file

@ -20,7 +20,7 @@ protected:
explicit MediaPaintable(Layout::ReplacedBox const&);
static Optional<DevicePixelPoint> mouse_position(PaintContext&, HTML::HTMLMediaElement const&);
static void fill_triangle(Gfx::Painter& painter, Gfx::IntPoint location, Array<Gfx::IntPoint, 3> coordinates, Color color);
static void fill_triangle(RecordingPainter& painter, Gfx::IntPoint location, Array<Gfx::IntPoint, 3> coordinates, Color color);
void paint_media_controls(PaintContext&, HTML::HTMLMediaElement const&, DevicePixelRect media_rect, Optional<DevicePixelPoint> const& mouse_position) const;

View file

@ -39,7 +39,7 @@ void NestedBrowsingContextPaintable::paint(PaintContext& context, PaintPhase pha
if (phase == PaintPhase::Foreground) {
auto absolute_rect = this->absolute_rect();
auto clip_rect = context.rounded_device_rect(absolute_rect);
ScopedCornerRadiusClip corner_clip { context, context.painter(), clip_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
ScopedCornerRadiusClip corner_clip { context, clip_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
auto* hosted_document = layout_box().dom_node().content_document_without_origin_check();
if (!hosted_document)

View file

@ -5,12 +5,11 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/Painting/PaintContext.h>
namespace Web {
PaintContext::PaintContext(Gfx::Painter& painter, Palette const& palette, double device_pixels_per_css_pixel)
PaintContext::PaintContext(Painting::RecordingPainter& painter, Palette const& palette, double device_pixels_per_css_pixel)
: m_painter(painter)
, m_palette(palette)
, m_device_pixels_per_css_pixel(device_pixels_per_css_pixel)
@ -123,9 +122,4 @@ CSSPixelRect PaintContext::scale_to_css_rect(DevicePixelRect rect) const
};
}
bool PaintContext::would_be_fully_clipped_by_painter(DevicePixelRect rect) const
{
return !painter().clip_rect().intersects(rect.to_type<int>().translated(painter().translation()));
}
}

View file

@ -11,15 +11,16 @@
#include <LibGfx/Forward.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Rect.h>
#include <LibWeb/Painting/RecordingPainter.h>
#include <LibWeb/PixelUnits.h>
namespace Web {
class PaintContext {
public:
PaintContext(Gfx::Painter& painter, Palette const& palette, double device_pixels_per_css_pixel);
PaintContext(Painting::RecordingPainter& painter, Palette const& palette, double device_pixels_per_css_pixel);
Gfx::Painter& painter() const { return m_painter; }
Painting::RecordingPainter& painter() const { return m_painter; }
Palette const& palette() const { return m_palette; }
bool should_show_line_box_borders() const { return m_should_show_line_box_borders; }
@ -29,8 +30,6 @@ public:
void set_device_viewport_rect(DevicePixelRect const& rect) { m_device_viewport_rect = rect; }
CSSPixelRect css_viewport_rect() const;
[[nodiscard]] bool would_be_fully_clipped_by_painter(DevicePixelRect) const;
bool has_focus() const { return m_focus; }
void set_has_focus(bool focus) { m_focus = focus; }
@ -58,7 +57,7 @@ public:
CSSPixelSize scale_to_css_size(DevicePixelSize) const;
CSSPixelRect scale_to_css_rect(DevicePixelRect) const;
PaintContext clone(Gfx::Painter& painter) const
PaintContext clone(Painting::RecordingPainter& painter) const
{
auto clone = PaintContext(painter, m_palette, m_device_pixels_per_css_pixel);
clone.m_device_viewport_rect = m_device_viewport_rect;
@ -73,7 +72,7 @@ public:
void translate_scroll_offset_by(CSSPixelPoint offset) { m_scroll_offset.translate_by(offset); }
private:
Gfx::Painter& m_painter;
Painting::RecordingPainter& m_painter;
Palette m_palette;
double m_device_pixels_per_css_pixel { 0 };
DevicePixelRect m_device_viewport_rect;

View file

@ -0,0 +1,27 @@
/*
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Painting/BordersData.h>
#include <LibWeb/Painting/ShadowData.h>
namespace Web::Painting {
struct PaintOuterBoxShadowParams {
RecordingPainter& painter;
CSSPixelRect content_rect;
BorderRadiiData border_radii;
ShadowData box_shadow_data;
CornerRadii corner_radii;
DevicePixels offset_x;
DevicePixels offset_y;
DevicePixels blur_radius;
DevicePixels spread_distance;
DevicePixelRect device_content_rect;
};
}

View file

@ -50,11 +50,6 @@ void PaintableBox::invalidate_stacking_context()
m_stacking_context = nullptr;
}
bool PaintableBox::is_out_of_view(PaintContext& context) const
{
return context.would_be_fully_clipped_by_painter(context.enclosing_device_rect(absolute_paint_rect()));
}
PaintableWithLines::PaintableWithLines(Layout::BlockContainer const& layout_box)
: PaintableBox(layout_box)
{
@ -482,14 +477,20 @@ void PaintableBox::apply_clip_overflow_rect(PaintContext& context, PaintPhase ph
if (!clip_rect->is_empty() && overflow_y == CSS::Overflow::Hidden && overflow_x == CSS::Overflow::Hidden) {
auto border_radii_data = normalized_border_radii_data(ShrinkRadiiForBorders::Yes);
CornerRadii corner_radii {
.top_left = border_radii_data.top_left.as_corner(context),
.top_right = border_radii_data.top_right.as_corner(context),
.bottom_right = border_radii_data.bottom_right.as_corner(context),
.bottom_left = border_radii_data.bottom_left.as_corner(context)
};
if (border_radii_data.has_any_radius()) {
auto corner_clipper = BorderRadiusCornerClipper::create(context, context.rounded_device_rect(*clip_rect), border_radii_data, CornerClip::Outside, BorderRadiusCornerClipper::UseCachedBitmap::No);
auto corner_clipper = BorderRadiusCornerClipper::create(corner_radii, context.rounded_device_rect(*clip_rect), border_radii_data, CornerClip::Outside, BorderRadiusCornerClipper::UseCachedBitmap::No);
if (corner_clipper.is_error()) {
dbgln("Failed to create overflow border-radius corner clipper: {}", corner_clipper.error());
return;
}
m_overflow_corner_radius_clipper = corner_clipper.release_value();
m_overflow_corner_radius_clipper->sample_under_corners(context.painter());
context.painter().sample_under_corners(*m_overflow_corner_radius_clipper);
}
}
}
@ -504,9 +505,9 @@ void PaintableBox::clear_clip_overflow_rect(PaintContext& context, PaintPhase ph
context.painter().restore();
m_clipping_overflow = false;
}
if (m_overflow_corner_radius_clipper.has_value()) {
m_overflow_corner_radius_clipper->blit_corner_clipping(context.painter());
m_overflow_corner_radius_clipper = {};
if (m_overflow_corner_radius_clipper) {
context.painter().blit_corner_clipping(*m_overflow_corner_radius_clipper);
m_overflow_corner_radius_clipper = nullptr;
}
}
@ -544,8 +545,9 @@ static void paint_cursor_if_needed(PaintContext& context, Layout::TextNode const
context.painter().draw_rect(cursor_device_rect, text_node.computed_values().color());
}
static void paint_text_decoration(PaintContext& context, Gfx::Painter& painter, Layout::Node const& text_node, Layout::LineBoxFragment const& fragment)
static void paint_text_decoration(PaintContext& context, Layout::Node const& text_node, Layout::LineBoxFragment const& fragment)
{
auto& painter = context.painter();
auto& font = fragment.layout_node().font();
auto fragment_box = fragment.absolute_rect();
CSSPixels glyph_height = CSSPixels::nearest_value_for(font.pixel_size());
@ -643,17 +645,17 @@ static void paint_text_fragment(PaintContext& context, Layout::TextNode const& t
auto& scaled_font = fragment.layout_node().scaled_font(context);
painter.draw_text_run(baseline_start.to_type<int>(), view, scaled_font, text_node.computed_values().color());
painter.draw_text_run(baseline_start.to_type<int>(), view, scaled_font, text_node.computed_values().color(), fragment_absolute_device_rect.to_type<int>());
auto selection_rect = context.enclosing_device_rect(fragment.selection_rect(text_node.font())).to_type<int>();
if (!selection_rect.is_empty()) {
painter.fill_rect(selection_rect, CSS::SystemColor::highlight());
Gfx::PainterStateSaver saver(painter);
RecordingPainterStateSaver saver(painter);
painter.add_clip_rect(selection_rect);
painter.draw_text_run(baseline_start.to_type<int>(), view, scaled_font, CSS::SystemColor::highlight_text());
painter.draw_text_run(baseline_start.to_type<int>(), view, scaled_font, CSS::SystemColor::highlight_text(), fragment_absolute_device_rect.to_type<int>());
}
paint_text_decoration(context, painter, text_node, fragment);
paint_text_decoration(context, text_node, fragment);
paint_cursor_if_needed(context, text_node, fragment);
}
}
@ -669,7 +671,7 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
return;
bool should_clip_overflow = computed_values().overflow_x() != CSS::Overflow::Visible && computed_values().overflow_y() != CSS::Overflow::Visible;
Optional<BorderRadiusCornerClipper> corner_clipper;
RefPtr<BorderRadiusCornerClipper> corner_clipper;
if (should_clip_overflow) {
context.painter().save();
@ -680,11 +682,17 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
context.painter().translate(-scroll_offset.to_type<int>());
auto border_radii = normalized_border_radii_data(ShrinkRadiiForBorders::Yes);
CornerRadii corner_radii {
.top_left = border_radii.top_left.as_corner(context),
.top_right = border_radii.top_right.as_corner(context),
.bottom_right = border_radii.bottom_right.as_corner(context),
.bottom_left = border_radii.bottom_left.as_corner(context)
};
if (border_radii.has_any_radius()) {
auto clipper = BorderRadiusCornerClipper::create(context, clip_box, border_radii);
auto clipper = BorderRadiusCornerClipper::create(corner_radii, clip_box, border_radii);
if (!clipper.is_error()) {
corner_clipper = clipper.release_value();
corner_clipper->sample_under_corners(context.painter());
context.painter().sample_under_corners(*corner_clipper);
}
}
}
@ -722,8 +730,6 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
for (auto& fragment : line_box.fragments()) {
auto fragment_absolute_rect = fragment.absolute_rect();
auto fragment_absolute_device_rect = context.enclosing_device_rect(fragment_absolute_rect);
if (context.would_be_fully_clipped_by_painter(fragment_absolute_device_rect))
continue;
if (context.should_show_line_box_borders()) {
context.painter().draw_rect(fragment_absolute_device_rect.to_type<int>(), Color::Green);
context.painter().draw_line(
@ -737,8 +743,8 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
if (should_clip_overflow) {
context.painter().restore();
if (corner_clipper.has_value())
corner_clipper->blit_corner_clipping(context.painter());
if (corner_clipper)
context.painter().blit_corner_clipping(*corner_clipper);
}
}

View file

@ -28,7 +28,8 @@ public:
[[nodiscard]] bool is_visible() const;
virtual Optional<CSSPixelRect> get_masking_area() const { return {}; }
virtual void apply_mask(PaintContext&, Gfx::Bitmap&, CSSPixelRect const&) const {};
virtual Optional<Gfx::Bitmap::MaskKind> get_mask_type() const { return {}; }
virtual RefPtr<Gfx::Bitmap> calculate_mask(PaintContext&, CSSPixelRect const&) const { return {}; }
Layout::Box& layout_box() { return static_cast<Layout::Box&>(Paintable::layout_node()); }
Layout::Box const& layout_box() const { return static_cast<Layout::Box const&>(Paintable::layout_node()); }
@ -144,8 +145,6 @@ public:
void invalidate_stacking_context();
bool is_out_of_view(PaintContext&) const;
enum class ConflictingElementKind {
Cell,
Row,
@ -220,7 +219,7 @@ private:
Optional<CSSPixelRect> mutable m_clip_rect;
mutable bool m_clipping_overflow { false };
Optional<BorderRadiusCornerClipper> mutable m_overflow_corner_radius_clipper;
RefPtr<BorderRadiusCornerClipper> mutable m_overflow_corner_radius_clipper;
Optional<BordersDataWithElementKind> m_override_borders_data;
Optional<TableCellCoordinates> m_table_cell_coordinates;

View file

@ -34,9 +34,14 @@ void ProgressPaintable::paint(PaintContext& context, PaintPhase phase) const
auto min_frame_thickness = context.rounded_device_pixels(3);
auto frame_thickness = min(min(progress_rect.width(), progress_rect.height()) / 6, min_frame_thickness);
Gfx::StylePainter::paint_progressbar(context.painter(), progress_rect.shrunken(frame_thickness, frame_thickness).to_type<int>(), context.palette(), 0, round_to<int>(layout_box().dom_node().max()), round_to<int>(layout_box().dom_node().value()), ""sv);
Gfx::StylePainter::paint_frame(context.painter(), progress_rect.to_type<int>(), context.palette(), Gfx::FrameStyle::RaisedBox);
context.painter().paint_progressbar(
progress_rect.to_type<int>(),
progress_rect.shrunken(frame_thickness, frame_thickness).to_type<int>(),
context.palette(),
0,
round_to<int>(layout_box().dom_node().max()),
round_to<int>(layout_box().dom_node().value()),
""sv);
}
}

View file

@ -37,12 +37,10 @@ void RadioButtonPaintable::paint(PaintContext& context, PaintPhase phase) const
if (phase != PaintPhase::Foreground)
return;
Gfx::AntiAliasingPainter painter { context.painter() };
auto draw_circle = [&](auto const& rect, Color color) {
// Note: Doing this is a bit more forgiving than draw_circle() which will round to the nearset even radius.
// This will fudge it (which works better here).
painter.fill_rect_with_rounded_corners(rect, color, rect.width() / 2);
context.painter().fill_rect_with_rounded_corners(rect, color, rect.width() / 2);
};
auto shrink_all = [&](auto const& rect, int amount) {

View file

@ -0,0 +1,883 @@
/*
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Filters/StackBlurFilter.h>
#include <LibGfx/StylePainter.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/FilterPainting.h>
#include <LibWeb/Painting/RecordingPainter.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
struct CommandExecutionState {
struct StackingContext {
Gfx::Painter painter;
Gfx::IntRect destination;
float opacity;
};
[[nodiscard]] Gfx::Painter const& painter() const { return stacking_contexts.last().painter; }
[[nodiscard]] Gfx::Painter& painter() { return stacking_contexts.last().painter; }
[[nodiscard]] bool would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
{
return !painter().clip_rect().intersects(rect.translated(painter().translation()));
}
Vector<StackingContext> stacking_contexts;
};
CommandResult ClearRect::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
state.painter().clear_rect(rect, color);
return CommandResult::Continue;
}
CommandResult FillRectWithRoundedCorners::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
;
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.fill_rect_with_rounded_corners(
rect,
color,
top_left_radius,
top_right_radius,
bottom_right_radius,
bottom_left_radius);
return CommandResult::Continue;
}
CommandResult DrawText::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
;
auto& painter = state.painter();
if (font.has_value()) {
painter.draw_text(rect, raw_text, *font, alignment, color, elision, wrapping);
} else {
painter.draw_text(rect, raw_text, alignment, color, elision, wrapping);
}
return CommandResult::Continue;
}
CommandResult DrawTextRun::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
;
auto& painter = state.painter();
painter.draw_text_run(baseline_start, Utf8View(string), font, color);
return CommandResult::Continue;
}
CommandResult FillPathUsingColor::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.fill_path(path, color, winding_rule);
return CommandResult::Continue;
}
CommandResult FillPathUsingPaintStyle::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.fill_path(path, paint_style, opacity, winding_rule);
return CommandResult::Continue;
}
CommandResult StrokePathUsingColor::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.stroke_path(path, color, thickness);
return CommandResult::Continue;
}
CommandResult StrokePathUsingPaintStyle::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.stroke_path(path, paint_style, thickness, opacity);
return CommandResult::Continue;
}
CommandResult FillRect::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
auto& painter = state.painter();
painter.fill_rect(rect, color);
return CommandResult::Continue;
}
CommandResult DrawScaledBitmap::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(dst_rect))
return CommandResult::Continue;
auto& painter = state.painter();
painter.draw_scaled_bitmap(dst_rect, bitmap, src_rect, opacity, scaling_mode);
return CommandResult::Continue;
}
CommandResult Translate::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.translate(translation_delta);
return CommandResult::Continue;
}
CommandResult SaveState::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.save();
return CommandResult::Continue;
}
CommandResult RestoreState::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.restore();
return CommandResult::Continue;
}
CommandResult AddClipRect::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.add_clip_rect(rect);
return CommandResult::Continue;
}
CommandResult ClearClipRect::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.clear_clip_rect();
return CommandResult::Continue;
}
CommandResult SetFont::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.set_font(font);
return CommandResult::Continue;
}
CommandResult PushStackingContext::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
if (has_fixed_position) {
painter.translate(-painter.translation());
}
if (semitransparent_or_has_non_identity_transform) {
auto destination_rect = transformed_destination_rect.to_rounded<int>();
// FIXME: We should find a way to scale the paintable, rather than paint into a separate bitmap,
// then scale it. This snippet now copies the background at the destination, then scales it down/up
// to the size of the source (which could add some artefacts, though just scaling the bitmap already does that).
// We need to copy the background at the destination because a bunch of our rendering effects now rely on
// being able to sample the painter (see border radii, shadows, filters, etc).
Gfx::FloatPoint destination_clipped_fixup {};
auto try_get_scaled_destination_bitmap = [&]() -> ErrorOr<NonnullRefPtr<Gfx::Bitmap>> {
Gfx::IntRect actual_destination_rect;
auto bitmap = TRY(painter.get_region_bitmap(destination_rect, Gfx::BitmapFormat::BGRA8888, actual_destination_rect));
// get_region_bitmap() may clip to a smaller region if the requested rect goes outside the painter, so we need to account for that.
destination_clipped_fixup = Gfx::FloatPoint { destination_rect.location() - actual_destination_rect.location() };
destination_rect = actual_destination_rect;
if (source_rect.size() != transformed_destination_rect.size()) {
auto sx = static_cast<float>(source_rect.width()) / transformed_destination_rect.width();
auto sy = static_cast<float>(source_rect.height()) / transformed_destination_rect.height();
bitmap = TRY(bitmap->scaled(sx, sy));
destination_clipped_fixup.scale_by(sx, sy);
}
return bitmap;
};
auto bitmap_or_error = try_get_scaled_destination_bitmap();
if (bitmap_or_error.is_error()) {
// NOTE: If the creation of the bitmap fails, we need to skip all painting commands that belong to this stacking context.
// We don't interrupt the execution of painting commands because get_region_bitmap() returns an error if the requested
// region is outside of the viewport (mmap fails to allocate a zero-size region), which means we can safely proceed
// with execution of commands outside of this stacking context.
// FIXME: Change the get_region_bitmap() API to return ErrorOr<Optional<Bitmap>> and exit the execution of commands here
// if we run out of memory.
return CommandResult::SkipStackingContext;
}
auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
Gfx::Painter stacking_context_painter(bitmap);
stacking_context_painter.translate(painter_location.to_type<int>() + destination_clipped_fixup.to_type<int>());
state.stacking_contexts.append(CommandExecutionState::StackingContext {
.painter = stacking_context_painter,
.destination = destination_rect,
.opacity = opacity,
});
} else {
state.painter().save();
}
return CommandResult::Continue;
}
CommandResult PopStackingContext::execute(CommandExecutionState& state) const
{
if (semitransparent_or_has_non_identity_transform) {
auto stacking_context = state.stacking_contexts.take_last();
auto bitmap = stacking_context.painter.target();
auto destination_rect = stacking_context.destination;
if (destination_rect.size() == bitmap->size()) {
state.painter().blit(destination_rect.location(), *bitmap, bitmap->rect(), stacking_context.opacity);
} else {
state.painter().draw_scaled_bitmap(destination_rect, *bitmap, bitmap->rect(), stacking_context.opacity, scaling_mode);
}
} else {
state.painter().restore();
}
return CommandResult::Continue;
}
CommandResult PushStackingContextWithMask::execute(CommandExecutionState& state) const
{
auto bitmap_or_error = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, paint_rect.size().to_type<int>());
if (bitmap_or_error.is_error())
return CommandResult::Continue;
;
auto bitmap = bitmap_or_error.release_value();
Gfx::Painter stacking_context_painter(bitmap);
stacking_context_painter.translate(-paint_rect.location().to_type<int>());
state.stacking_contexts.append(CommandExecutionState::StackingContext {
.painter = stacking_context_painter,
.destination = {},
.opacity = 1,
});
return CommandResult::Continue;
}
CommandResult PopStackingContextWithMask::execute(CommandExecutionState& state) const
{
auto stacking_context = state.stacking_contexts.take_last();
auto bitmap = stacking_context.painter.target();
if (mask_bitmap)
bitmap->apply_mask(*mask_bitmap, mask_kind);
state.painter().blit(paint_rect.location().to_type<int>(), *bitmap, bitmap->rect(), opacity);
return CommandResult::Continue;
}
CommandResult PaintLinearGradient::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(gradient_rect))
return CommandResult::Continue;
auto const& data = linear_gradient_data;
state.painter().fill_rect_with_linear_gradient(
gradient_rect, data.color_stops.list,
data.gradient_angle, data.color_stops.repeat_length);
return CommandResult::Continue;
}
CommandResult PaintRadialGradient::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
;
auto& painter = state.painter();
painter.fill_rect_with_radial_gradient(rect, radial_gradient_data.color_stops.list, center, size, radial_gradient_data.color_stops.repeat_length);
return CommandResult::Continue;
}
CommandResult PaintConicGradient::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
;
auto& painter = state.painter();
painter.fill_rect_with_conic_gradient(rect, conic_gradient_data.color_stops.list, position, conic_gradient_data.start_angle, conic_gradient_data.color_stops.repeat_length);
return CommandResult::Continue;
}
CommandResult PaintOuterBoxShadow::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
paint_outer_box_shadow(painter, outer_box_shadow_params);
return CommandResult::Continue;
}
CommandResult PaintInnerBoxShadow::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
paint_inner_box_shadow(painter, outer_box_shadow_params);
return CommandResult::Continue;
}
CommandResult PaintTextShadow::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(text_rect.to_type<int>()))
return CommandResult::Continue;
;
// FIXME: Figure out the maximum bitmap size for all shadows and then allocate it once and reuse it?
auto maybe_shadow_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, bounding_rect.size().to_type<int>());
if (maybe_shadow_bitmap.is_error()) {
dbgln("Unable to allocate temporary bitmap {} for text-shadow rendering: {}", bounding_rect.size(), maybe_shadow_bitmap.error());
return CommandResult::Continue;
;
}
auto shadow_bitmap = maybe_shadow_bitmap.release_value();
Gfx::Painter shadow_painter { *shadow_bitmap };
// FIXME: "Spread" the shadow somehow.
DevicePixelPoint baseline_start(text_rect.x(), text_rect.y() + fragment_baseline);
shadow_painter.draw_text_run(baseline_start.to_type<int>(), Utf8View(text), font, color);
// Blur
Gfx::StackBlurFilter filter(*shadow_bitmap);
filter.process_rgba(blur_radius.value(), color);
auto& painter = state.painter();
painter.blit(draw_location.to_type<int>(), *shadow_bitmap, bounding_rect.to_type<int>());
return CommandResult::Continue;
}
CommandResult DrawEllipse::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
;
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
aa_painter.draw_ellipse(rect, color, thickness);
return CommandResult::Continue;
}
CommandResult FillElipse::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
;
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
aa_painter.fill_ellipse(rect, color, blend_mode);
return CommandResult::Continue;
}
CommandResult DrawLine::execute(CommandExecutionState& state) const
{
if (style == Gfx::Painter::LineStyle::Dotted) {
Gfx::AntiAliasingPainter aa_painter(state.painter());
aa_painter.draw_line(from, to, color, thickness, style, alternate_color);
} else {
state.painter().draw_line(from, to, color, thickness, style, alternate_color);
}
return CommandResult::Continue;
}
CommandResult DrawSignedDistanceField::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
;
auto& painter = state.painter();
painter.draw_signed_distance_field(rect, color, sdf, smoothing);
return CommandResult::Continue;
}
CommandResult PaintProgressbar::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::StylePainter::paint_progressbar(painter, progress_rect, palette, min, max, value, text);
Gfx::StylePainter::paint_frame(painter, frame_rect, palette, Gfx::FrameStyle::RaisedBox);
return CommandResult::Continue;
}
CommandResult PaintFrame::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::StylePainter::paint_frame(painter, rect, palette, style);
return CommandResult::Continue;
}
CommandResult ApplyBackdropFilter::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
// This performs the backdrop filter operation: https://drafts.fxtf.org/filter-effects-2/#backdrop-filter-operation
// Note: The region bitmap can be smaller than the backdrop_region if it's at the edge of canvas.
// Note: This is in DevicePixels, but we use an IntRect because `get_region_bitmap()` below writes to it.
// FIXME: Go through the steps to find the "Backdrop Root Image"
// https://drafts.fxtf.org/filter-effects-2/#BackdropRoot
// 1. Copy the Backdrop Root Image into a temporary buffer, such as a raster image. Call this buffer T.
Gfx::IntRect actual_region {};
auto maybe_backdrop_bitmap = painter.get_region_bitmap(backdrop_region, Gfx::BitmapFormat::BGRA8888, actual_region);
if (actual_region.is_empty())
return CommandResult::Continue;
;
if (maybe_backdrop_bitmap.is_error()) {
dbgln("Failed get region bitmap for backdrop-filter");
return CommandResult::Continue;
}
auto backdrop_bitmap = maybe_backdrop_bitmap.release_value();
// 2. Apply the backdrop-filters filter operations to the entire contents of T'.
apply_filter_list(*backdrop_bitmap, backdrop_filter.filters);
// FIXME: 3. If element B has any transforms (between B and the Backdrop Root), apply the inverse of those transforms to the contents of T.
// 4. Apply a clip to the contents of T, using the border box of element B, including border-radius if specified. Note that the children of B are not considered for the sizing or location of this clip.
// FIXME: 5. Draw all of element B, including its background, border, and any children elements, into T.
// FXIME: 6. If element B has any transforms, effects, or clips, apply those to T.
// 7. Composite the contents of T into element Bs parent, using source-over compositing.
painter.blit(actual_region.location(), *backdrop_bitmap, backdrop_bitmap->rect());
return CommandResult::Continue;
}
CommandResult DrawRect::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
;
auto& painter = state.painter();
painter.draw_rect(rect, color, rough);
return CommandResult::Continue;
}
CommandResult DrawTriangleWave::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.draw_triangle_wave(p1, p2, color, amplitude, thickness);
return CommandResult::Continue;
}
CommandResult SampleUnderCorners::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
corner_clipper->sample_under_corners(painter);
return CommandResult::Continue;
}
CommandResult BlitCornerClipping::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
corner_clipper->blit_corner_clipping(painter);
return CommandResult::Continue;
}
void RecordingPainter::sample_under_corners(NonnullRefPtr<BorderRadiusCornerClipper> corner_clipper)
{
push_command(SampleUnderCorners { corner_clipper });
}
void RecordingPainter::blit_corner_clipping(NonnullRefPtr<BorderRadiusCornerClipper> corner_clipper)
{
push_command(BlitCornerClipping { corner_clipper });
}
void RecordingPainter::clear_rect(Gfx::IntRect const& rect, Color color)
{
push_command(ClearRect {
.rect = rect,
.color = color,
});
}
void RecordingPainter::fill_rect(Gfx::IntRect const& rect, Color color)
{
push_command(FillRect {
.rect = rect,
.color = color,
});
}
void RecordingPainter::fill_path(FillPathUsingColorParams params)
{
push_command(FillPathUsingColor {
.path = params.path,
.color = params.color,
.winding_rule = params.winding_rule,
.aa_translation = params.translation,
});
}
void RecordingPainter::fill_path(FillPathUsingPaintStyleParams params)
{
push_command(FillPathUsingPaintStyle {
.path = params.path,
.paint_style = params.paint_style,
.winding_rule = params.winding_rule,
.opacity = params.opacity,
.aa_translation = params.translation,
});
}
void RecordingPainter::stroke_path(StrokePathUsingColorParams params)
{
push_command(StrokePathUsingColor {
.path = params.path,
.color = params.color,
.thickness = params.thickness,
.aa_translation = params.translation,
});
}
void RecordingPainter::stroke_path(StrokePathUsingPaintStyleParams params)
{
push_command(StrokePathUsingPaintStyle {
.path = params.path,
.paint_style = params.paint_style,
.thickness = params.thickness,
.aa_translation = params.translation,
});
}
void RecordingPainter::draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness)
{
push_command(DrawEllipse {
.rect = a_rect,
.color = color,
.thickness = thickness,
});
}
void RecordingPainter::fill_ellipse(Gfx::IntRect const& a_rect, Color color, Gfx::AntiAliasingPainter::BlendMode blend_mode)
{
push_command(FillElipse {
.rect = a_rect,
.color = color,
.blend_mode = blend_mode,
});
}
void RecordingPainter::fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data)
{
push_command(PaintLinearGradient {
.gradient_rect = gradient_rect,
.linear_gradient_data = data,
});
}
void RecordingPainter::fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position)
{
push_command(PaintConicGradient {
.rect = rect,
.conic_gradient_data = data,
.position = position });
}
void RecordingPainter::fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, DevicePixelPoint center, DevicePixelSize size)
{
push_command(PaintRadialGradient {
.rect = rect,
.radial_gradient_data = data,
.center = center.to_type<int>(),
.size = size.to_type<int>() });
}
void RecordingPainter::draw_rect(Gfx::IntRect const& rect, Color color, bool rough)
{
push_command(DrawRect {
.rect = rect,
.color = color,
.rough = rough });
}
void RecordingPainter::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, float opacity, Gfx::Painter::ScalingMode scaling_mode)
{
push_command(DrawScaledBitmap {
.dst_rect = dst_rect,
.bitmap = bitmap,
.src_rect = src_rect,
.opacity = opacity,
.scaling_mode = scaling_mode,
});
}
void RecordingPainter::draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness, Gfx::Painter::LineStyle style, Color alternate_color)
{
push_command(DrawLine {
.color = color,
.from = from,
.to = to,
.thickness = thickness,
.style = style,
.alternate_color = alternate_color,
});
}
void RecordingPainter::draw_text(Gfx::IntRect const& rect, StringView raw_text, Gfx::TextAlignment alignment, Color color, Gfx::TextElision elision, Gfx::TextWrapping wrapping)
{
push_command(DrawText {
.rect = rect,
.raw_text = String::from_utf8(raw_text).release_value_but_fixme_should_propagate_errors(),
.alignment = alignment,
.color = color,
.elision = elision,
.wrapping = wrapping,
});
}
void RecordingPainter::draw_text(Gfx::IntRect const& rect, StringView raw_text, Gfx::Font const& font, Gfx::TextAlignment alignment, Color color, Gfx::TextElision elision, Gfx::TextWrapping wrapping)
{
push_command(DrawText {
.rect = rect,
.raw_text = String::from_utf8(raw_text).release_value_but_fixme_should_propagate_errors(),
.alignment = alignment,
.color = color,
.elision = elision,
.wrapping = wrapping,
.font = font,
});
}
void RecordingPainter::draw_signed_distance_field(Gfx::IntRect const& dst_rect, Color color, Gfx::GrayscaleBitmap const& sdf, float smoothing)
{
push_command(DrawSignedDistanceField {
.rect = dst_rect,
.color = color,
.sdf = sdf,
.smoothing = smoothing,
});
}
void RecordingPainter::draw_text_run(Gfx::IntPoint baseline_start, Utf8View string, Gfx::Font const& font, Color color, Gfx::IntRect const& rect)
{
push_command(DrawTextRun {
.color = color,
.baseline_start = baseline_start,
.string = String::from_utf8(string.as_string()).release_value_but_fixme_should_propagate_errors(),
.font = font,
.rect = rect,
});
}
void RecordingPainter::add_clip_rect(Gfx::IntRect const& rect)
{
push_command(AddClipRect {
.rect = rect,
});
}
void RecordingPainter::clear_clip_rect()
{
push_command(ClearClipRect {});
}
void RecordingPainter::translate(int dx, int dy)
{
push_command(Translate {
.translation_delta = Gfx::IntPoint { dx, dy },
});
}
void RecordingPainter::translate(Gfx::IntPoint delta)
{
push_command(Translate {
.translation_delta = delta,
});
}
void RecordingPainter::set_font(Gfx::Font const& font)
{
push_command(SetFont { .font = font });
}
void RecordingPainter::save()
{
push_command(SaveState {});
}
void RecordingPainter::restore()
{
push_command(RestoreState {});
}
void RecordingPainter::push_stacking_context(PushStackingContextParams params)
{
push_command(PushStackingContext {
.semitransparent_or_has_non_identity_transform = params.semitransparent_or_has_non_identity_transform,
.has_fixed_position = params.has_fixed_position,
.opacity = params.opacity,
.source_rect = params.source_rect,
.transformed_destination_rect = params.transformed_destination_rect,
.painter_location = params.painter_location,
});
}
void RecordingPainter::pop_stacking_context(PopStackingContextParams params)
{
push_command(PopStackingContext {
.semitransparent_or_has_non_identity_transform = params.semitransparent_or_has_non_identity_transform,
.scaling_mode = params.scaling_mode,
});
}
void RecordingPainter::paint_progressbar(Gfx::IntRect frame_rect, Gfx::IntRect progress_rect, Palette palette, int min, int max, int value, StringView text)
{
push_command(PaintProgressbar {
.frame_rect = frame_rect,
.progress_rect = progress_rect,
.palette = palette,
.min = min,
.max = max,
.value = value,
.text = text,
});
}
void RecordingPainter::paint_frame(Gfx::IntRect rect, Palette palette, Gfx::FrameStyle style)
{
push_command(PaintFrame { rect, palette, style });
}
void RecordingPainter::apply_backdrop_filter(DevicePixelRect const& backdrop_region, BorderRadiiData const& border_radii_data, CSS::ResolvedBackdropFilter const& backdrop_filter)
{
push_command(ApplyBackdropFilter {
.backdrop_region = backdrop_region.to_type<int>(),
.border_radii_data = border_radii_data,
.backdrop_filter = backdrop_filter,
});
}
void RecordingPainter::paint_outer_box_shadow_params(PaintOuterBoxShadowParams params)
{
push_command(PaintOuterBoxShadow {
.outer_box_shadow_params = params,
});
}
void RecordingPainter::paint_inner_box_shadow_params(PaintOuterBoxShadowParams params)
{
push_command(PaintInnerBoxShadow {
.outer_box_shadow_params = params,
});
}
void RecordingPainter::paint_text_shadow(DevicePixels blur_radius, DevicePixelRect bounding_rect, DevicePixelRect text_rect, Utf8View text, Gfx::Font const& font, Color color, DevicePixels fragment_baseline, DevicePixelPoint draw_location)
{
push_command(PaintTextShadow {
.blur_radius = blur_radius,
.bounding_rect = bounding_rect,
.text_rect = text_rect,
.text = String::from_utf8(text.as_string()).release_value_but_fixme_should_propagate_errors(),
.font = font,
.color = color,
.fragment_baseline = fragment_baseline,
.draw_location = draw_location });
}
void RecordingPainter::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, Gfx::AntiAliasingPainter::CornerRadius top_left_radius, Gfx::AntiAliasingPainter::CornerRadius top_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_left_radius)
{
push_command(FillRectWithRoundedCorners {
.rect = rect,
.color = color,
.top_left_radius = top_left_radius,
.top_right_radius = top_right_radius,
.bottom_left_radius = bottom_left_radius,
.bottom_right_radius = bottom_right_radius,
});
}
void RecordingPainter::fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius)
{
fill_rect_with_rounded_corners(a_rect, color, radius, radius, radius, radius);
}
void RecordingPainter::fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius)
{
fill_rect_with_rounded_corners(a_rect, color,
{ top_left_radius, top_left_radius },
{ top_right_radius, top_right_radius },
{ bottom_right_radius, bottom_right_radius },
{ bottom_left_radius, bottom_left_radius });
}
void RecordingPainter::push_stacking_context_with_mask(DevicePixelRect paint_rect)
{
push_command(PushStackingContextWithMask { .paint_rect = paint_rect });
}
void RecordingPainter::pop_stacking_context_with_mask(RefPtr<Gfx::Bitmap> mask_bitmap, Gfx::Bitmap::MaskKind mask_kind, DevicePixelRect paint_rect, float opacity)
{
push_command(PopStackingContextWithMask {
.paint_rect = paint_rect,
.mask_bitmap = mask_bitmap,
.mask_kind = mask_kind,
.opacity = opacity });
}
void RecordingPainter::draw_triangle_wave(Gfx::IntPoint a_p1, Gfx::IntPoint a_p2, Color color, int amplitude, int thickness = 1)
{
push_command(DrawTriangleWave {
.p1 = a_p1,
.p2 = a_p2,
.color = color,
.amplitude = amplitude,
.thickness = thickness });
}
void RecordingPainter::execute(Gfx::Bitmap& bitmap)
{
CommandExecutionState state;
state.stacking_contexts.append(CommandExecutionState::StackingContext {
.painter = Gfx::Painter(bitmap),
.destination = Gfx::IntRect { 0, 0, 0, 0 },
.opacity = 1,
});
size_t next_command_index = 0;
while (next_command_index < m_painting_commands.size()) {
auto& command = m_painting_commands[next_command_index++];
auto result = command.visit([&](auto const& command) { return command.execute(state); });
if (result == CommandResult::SkipStackingContext) {
auto stacking_context_nesting_level = 1;
while (next_command_index < m_painting_commands.size()) {
if (m_painting_commands[next_command_index].has<PushStackingContext>()) {
stacking_context_nesting_level++;
} else if (m_painting_commands[next_command_index].has<PopStackingContext>()) {
stacking_context_nesting_level--;
}
next_command_index++;
if (stacking_context_nesting_level == 0)
break;
}
}
}
VERIFY(state.stacking_contexts.size() == 1);
}
}

View file

@ -0,0 +1,521 @@
/*
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Utf8View.h>
#include <AK/Vector.h>
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Gradients.h>
#include <LibGfx/GrayscaleBitmap.h>
#include <LibGfx/PaintStyle.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
#include <LibGfx/StylePainter.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextDirection.h>
#include <LibGfx/TextElision.h>
#include <LibGfx/TextWrapping.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/GradientData.h>
#include <LibWeb/Painting/PaintOuterBoxShadowParams.h>
namespace Web::Painting {
struct CommandExecutionState;
enum class CommandResult {
Continue,
SkipStackingContext,
};
struct ClearRect {
Gfx::IntRect rect;
Color color;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct DrawTextRun {
Color color;
Gfx::IntPoint baseline_start;
String string;
NonnullRefPtr<Gfx::Font> font;
Gfx::IntRect rect;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct DrawText {
Gfx::IntRect rect;
String raw_text;
Gfx::TextAlignment alignment;
Color color;
Gfx::TextElision elision;
Gfx::TextWrapping wrapping;
Optional<NonnullRefPtr<Gfx::Font>> font {};
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct FillRect {
Gfx::IntRect rect;
Color color;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct DrawScaledBitmap {
Gfx::IntRect dst_rect;
NonnullRefPtr<Gfx::Bitmap> bitmap;
Gfx::IntRect src_rect;
float opacity;
Gfx::Painter::ScalingMode scaling_mode;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct Translate {
Gfx::IntPoint translation_delta;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct SaveState {
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct RestoreState {
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct AddClipRect {
Gfx::IntRect rect;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct ClearClipRect {
CommandResult execute(CommandExecutionState&) const;
};
struct SetFont {
NonnullRefPtr<Gfx::Font> font;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PushStackingContext {
bool semitransparent_or_has_non_identity_transform;
bool has_fixed_position;
float opacity;
Gfx::FloatRect source_rect;
Gfx::FloatRect transformed_destination_rect;
DevicePixelPoint painter_location;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PopStackingContext {
bool semitransparent_or_has_non_identity_transform;
Gfx::Painter::ScalingMode scaling_mode;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PushStackingContextWithMask {
DevicePixelRect paint_rect;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PopStackingContextWithMask {
DevicePixelRect paint_rect;
RefPtr<Gfx::Bitmap> mask_bitmap;
Gfx::Bitmap::MaskKind mask_kind;
float opacity;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PaintLinearGradient {
Gfx::IntRect gradient_rect;
LinearGradientData linear_gradient_data;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PaintOuterBoxShadow {
PaintOuterBoxShadowParams outer_box_shadow_params;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PaintInnerBoxShadow {
PaintOuterBoxShadowParams outer_box_shadow_params;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PaintTextShadow {
DevicePixels blur_radius;
DevicePixelRect bounding_rect;
DevicePixelRect text_rect;
String text;
NonnullRefPtr<Gfx::Font> font;
Color color;
DevicePixels fragment_baseline;
DevicePixelPoint draw_location;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct FillRectWithRoundedCorners {
Gfx::IntRect rect;
Color color;
Gfx::AntiAliasingPainter::CornerRadius top_left_radius;
Gfx::AntiAliasingPainter::CornerRadius top_right_radius;
Gfx::AntiAliasingPainter::CornerRadius bottom_left_radius;
Gfx::AntiAliasingPainter::CornerRadius bottom_right_radius;
Optional<Gfx::FloatPoint> aa_translation {};
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct FillPathUsingColor {
Gfx::Path path;
Color color;
Gfx::Painter::WindingRule winding_rule;
Optional<Gfx::FloatPoint> aa_translation {};
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct FillPathUsingPaintStyle {
Gfx::Path path;
NonnullRefPtr<Gfx::PaintStyle> paint_style;
Gfx::Painter::WindingRule winding_rule;
float opacity;
Optional<Gfx::FloatPoint> aa_translation {};
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct StrokePathUsingColor {
Gfx::Path path;
Color color;
float thickness;
Optional<Gfx::FloatPoint> aa_translation {};
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct StrokePathUsingPaintStyle {
Gfx::Path path;
NonnullRefPtr<Gfx::PaintStyle> paint_style;
float thickness;
float opacity = 1.0f;
Optional<Gfx::FloatPoint> aa_translation {};
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct DrawEllipse {
Gfx::IntRect rect;
Color color;
int thickness;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct FillElipse {
Gfx::IntRect rect;
Color color;
Gfx::AntiAliasingPainter::BlendMode blend_mode;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct DrawLine {
Color color;
Gfx::IntPoint from;
Gfx::IntPoint to;
int thickness;
Gfx::Painter::LineStyle style;
Color alternate_color;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct DrawSignedDistanceField {
Gfx::IntRect rect;
Color color;
Gfx::GrayscaleBitmap sdf;
float smoothing;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PaintProgressbar {
Gfx::IntRect frame_rect;
Gfx::IntRect progress_rect;
Palette palette;
int min;
int max;
int value;
StringView text;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PaintFrame {
Gfx::IntRect rect;
Palette palette;
Gfx::FrameStyle style;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct ApplyBackdropFilter {
Gfx::IntRect backdrop_region;
BorderRadiiData border_radii_data;
CSS::ResolvedBackdropFilter backdrop_filter;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct DrawRect {
Gfx::IntRect rect;
Color color;
bool rough;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PaintRadialGradient {
Gfx::IntRect rect;
RadialGradientData radial_gradient_data;
Gfx::IntPoint center;
Gfx::IntSize size;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct PaintConicGradient {
Gfx::IntRect rect;
ConicGradientData conic_gradient_data;
Gfx::IntPoint position;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct DrawTriangleWave {
Gfx::IntPoint p1;
Gfx::IntPoint p2;
Color color;
int amplitude;
int thickness;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct SampleUnderCorners {
NonnullRefPtr<BorderRadiusCornerClipper> corner_clipper;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
struct BlitCornerClipping {
NonnullRefPtr<BorderRadiusCornerClipper> corner_clipper;
[[nodiscard]] CommandResult execute(CommandExecutionState&) const;
};
using PaintingCommand = Variant<
ClearRect,
DrawTextRun,
DrawText,
FillRect,
DrawScaledBitmap,
Translate,
SaveState,
RestoreState,
AddClipRect,
ClearClipRect,
SetFont,
PushStackingContext,
PopStackingContext,
PushStackingContextWithMask,
PopStackingContextWithMask,
PaintLinearGradient,
PaintRadialGradient,
PaintConicGradient,
PaintOuterBoxShadow,
PaintInnerBoxShadow,
PaintTextShadow,
FillRectWithRoundedCorners,
FillPathUsingColor,
FillPathUsingPaintStyle,
StrokePathUsingColor,
StrokePathUsingPaintStyle,
DrawEllipse,
FillElipse,
DrawLine,
DrawSignedDistanceField,
PaintProgressbar,
PaintFrame,
ApplyBackdropFilter,
DrawRect,
DrawTriangleWave,
SampleUnderCorners,
BlitCornerClipping>;
class RecordingPainter {
public:
void clear_rect(Gfx::IntRect const& rect, Color color);
void fill_rect(Gfx::IntRect const& rect, Color color);
struct FillPathUsingColorParams {
Gfx::Path path;
Gfx::Color color;
Gfx::Painter::WindingRule winding_rule = Gfx::Painter::WindingRule::EvenOdd;
Optional<Gfx::FloatPoint> translation = {};
};
void fill_path(FillPathUsingColorParams params);
struct FillPathUsingPaintStyleParams {
Gfx::Path path;
NonnullRefPtr<Gfx::PaintStyle> paint_style;
Gfx::Painter::WindingRule winding_rule = Gfx::Painter::WindingRule::EvenOdd;
float opacity;
Optional<Gfx::FloatPoint> translation = {};
};
void fill_path(FillPathUsingPaintStyleParams params);
struct StrokePathUsingColorParams {
Gfx::Path path;
Gfx::Color color;
float thickness;
Optional<Gfx::FloatPoint> translation = {};
};
void stroke_path(StrokePathUsingColorParams params);
struct StrokePathUsingPaintStyleParams {
Gfx::Path path;
NonnullRefPtr<Gfx::PaintStyle> paint_style;
float thickness;
float opacity;
Optional<Gfx::FloatPoint> translation = {};
};
void stroke_path(StrokePathUsingPaintStyleParams params);
void draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness);
void fill_ellipse(Gfx::IntRect const& a_rect, Color color, Gfx::AntiAliasingPainter::BlendMode blend_mode = Gfx::AntiAliasingPainter::BlendMode::Normal);
void fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data);
void fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position);
void fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, DevicePixelPoint center, DevicePixelSize size);
void draw_rect(Gfx::IntRect const& rect, Color color, bool rough = false);
void draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, float opacity = 1.0f, Gfx::Painter::ScalingMode scaling_mode = Gfx::Painter::ScalingMode::NearestNeighbor);
void draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness = 1, Gfx::Painter::LineStyle style = Gfx::Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_text(Gfx::IntRect const&, StringView, Gfx::Font const&, Gfx::TextAlignment = Gfx::TextAlignment::TopLeft, Color = Color::Black, Gfx::TextElision = Gfx::TextElision::None, Gfx::TextWrapping = Gfx::TextWrapping::DontWrap);
void draw_text(Gfx::IntRect const& rect, StringView raw_text, Gfx::TextAlignment alignment = Gfx::TextAlignment::TopLeft, Color color = Color::Black, Gfx::TextElision elision = Gfx::TextElision::None, Gfx::TextWrapping wrapping = Gfx::TextWrapping::DontWrap);
void draw_signed_distance_field(Gfx::IntRect const& dst_rect, Color color, Gfx::GrayscaleBitmap const& sdf, float smoothing);
// Streamlined text drawing routine that does no wrapping/elision/alignment.
void draw_text_run(Gfx::IntPoint baseline_start, Utf8View string, Gfx::Font const& font, Color color, Gfx::IntRect const& rect);
void add_clip_rect(Gfx::IntRect const& rect);
void clear_clip_rect();
void translate(int dx, int dy);
void translate(Gfx::IntPoint delta);
void set_font(Gfx::Font const& font);
void save();
void restore();
struct PushStackingContextParams {
bool semitransparent_or_has_non_identity_transform;
bool has_fixed_position;
float opacity;
Gfx::FloatRect source_rect;
Gfx::FloatRect transformed_destination_rect;
DevicePixelPoint painter_location;
};
void push_stacking_context(PushStackingContextParams params);
struct PopStackingContextParams {
bool semitransparent_or_has_non_identity_transform;
Gfx::Painter::ScalingMode scaling_mode;
};
void pop_stacking_context(PopStackingContextParams params);
void push_stacking_context_with_mask(DevicePixelRect paint_rect);
void pop_stacking_context_with_mask(RefPtr<Gfx::Bitmap> mask_bitmap, Gfx::Bitmap::MaskKind mask_kind, DevicePixelRect paint_rect, float opacity);
void sample_under_corners(NonnullRefPtr<BorderRadiusCornerClipper> corner_clipper);
void blit_corner_clipping(NonnullRefPtr<BorderRadiusCornerClipper> corner_clipper);
void paint_progressbar(Gfx::IntRect frame_rect, Gfx::IntRect progress_rect, Palette palette, int min, int max, int value, StringView text);
void paint_frame(Gfx::IntRect rect, Palette palette, Gfx::FrameStyle style);
void apply_backdrop_filter(DevicePixelRect const& backdrop_region, BorderRadiiData const& border_radii_data, CSS::ResolvedBackdropFilter const& backdrop_filter);
void paint_outer_box_shadow_params(PaintOuterBoxShadowParams params);
void paint_inner_box_shadow_params(PaintOuterBoxShadowParams params);
void paint_text_shadow(DevicePixels blur_radius, DevicePixelRect bounding_rect, DevicePixelRect text_rect, Utf8View text, Gfx::Font const& font, Color color, DevicePixels fragment_baseline, DevicePixelPoint draw_location);
void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, Gfx::AntiAliasingPainter::CornerRadius top_left_radius, Gfx::AntiAliasingPainter::CornerRadius top_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_left_radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
void draw_triangle_wave(Gfx::IntPoint a_p1, Gfx::IntPoint a_p2, Color color, int amplitude, int thickness);
void execute(Gfx::Bitmap&);
private:
void push_command(PaintingCommand command)
{
m_painting_commands.append(command);
}
Vector<PaintingCommand> m_painting_commands;
};
class RecordingPainterStateSaver {
public:
explicit RecordingPainterStateSaver(RecordingPainter& painter)
: m_painter(painter)
{
m_painter.save();
}
~RecordingPainterStateSaver()
{
m_painter.restore();
}
private:
RecordingPainter& m_painter;
};
}

View file

@ -69,12 +69,10 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
auto const* svg_element = geometry_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
Gfx::AntiAliasingPainter painter { context.painter() };
// FIXME: This should not be trucated to an int.
Gfx::PainterStateSaver save_painter { context.painter() };
RecordingPainterStateSaver save_painter { context.painter() };
auto offset = context.floored_device_point(svg_element_rect.location()).to_type<int>().to_type<float>();
painter.translate(offset);
auto maybe_view_box = geometry_element.view_box();
@ -115,16 +113,20 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
auto fill_opacity = geometry_element.fill_opacity().value_or(1);
auto winding_rule = to_gfx_winding_rule(geometry_element.fill_rule().value_or(SVG::FillRule::Nonzero));
if (auto paint_style = geometry_element.fill_paint_style(paint_context); paint_style.has_value()) {
painter.fill_path(
closed_path(),
*paint_style,
fill_opacity,
winding_rule);
context.painter().fill_path({
.path = closed_path(),
.paint_style = *paint_style,
.winding_rule = winding_rule,
.opacity = fill_opacity,
.translation = offset,
});
} else if (auto fill_color = geometry_element.fill_color(); fill_color.has_value()) {
painter.fill_path(
closed_path(),
fill_color->with_opacity(fill_opacity),
winding_rule);
context.painter().fill_path({
.path = closed_path(),
.color = fill_color->with_opacity(fill_opacity),
.winding_rule = winding_rule,
.translation = offset,
});
}
auto stroke_opacity = geometry_element.stroke_opacity().value_or(1);
@ -133,16 +135,20 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
float stroke_thickness = geometry_element.stroke_width().value_or(1) * viewbox_scale;
if (auto paint_style = geometry_element.stroke_paint_style(paint_context); paint_style.has_value()) {
painter.stroke_path(
path,
*paint_style,
stroke_thickness,
stroke_opacity);
context.painter().stroke_path({
.path = path,
.paint_style = *paint_style,
.thickness = stroke_thickness,
.opacity = stroke_opacity,
.translation = offset,
});
} else if (auto stroke_color = geometry_element.stroke_color(); stroke_color.has_value()) {
painter.stroke_path(
path,
stroke_color->with_opacity(stroke_opacity),
stroke_thickness);
context.painter().stroke_path({
.path = path,
.color = stroke_color->with_opacity(stroke_opacity),
.thickness = stroke_thickness,
.translation = offset,
});
}
}

View file

@ -64,14 +64,23 @@ static Gfx::Bitmap::MaskKind mask_type_to_gfx_mask_kind(CSS::MaskType mask_type)
}
}
void SVGGraphicsPaintable::apply_mask(PaintContext& context, Gfx::Bitmap& target, CSSPixelRect const& masking_area) const
Optional<Gfx::Bitmap::MaskKind> SVGGraphicsPaintable::get_mask_type() const
{
auto const& graphics_element = verify_cast<SVG::SVGGraphicsElement const>(*dom_node());
auto mask = graphics_element.mask();
if (!mask)
return {};
return mask_type_to_gfx_mask_kind(mask->layout_node()->computed_values().mask_type());
}
RefPtr<Gfx::Bitmap> SVGGraphicsPaintable::calculate_mask(PaintContext& context, CSSPixelRect const& masking_area) const
{
auto const& graphics_element = verify_cast<SVG::SVGGraphicsElement const>(*dom_node());
auto mask = graphics_element.mask();
VERIFY(mask);
if (mask->mask_content_units() != SVG::MaskContentUnits::UserSpaceOnUse) {
dbgln("SVG: maskContentUnits=objectBoundingBox is not supported");
return;
return {};
}
auto mask_rect = context.enclosing_device_rect(masking_area);
RefPtr<Gfx::Bitmap> mask_bitmap = {};
@ -79,20 +88,18 @@ void SVGGraphicsPaintable::apply_mask(PaintContext& context, Gfx::Bitmap& target
auto& mask_paintable = static_cast<PaintableBox const&>(*mask->layout_node()->paintable());
auto mask_bitmap_or_error = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, mask_rect.size().to_type<int>());
if (mask_bitmap_or_error.is_error())
return;
return {};
mask_bitmap = mask_bitmap_or_error.release_value();
{
Gfx::Painter painter(*mask_bitmap);
RecordingPainter painter;
painter.translate(-mask_rect.location().to_type<int>());
auto paint_context = context.clone(painter);
paint_context.set_svg_transform(graphics_element.get_transform());
StackingContext::paint_node_as_stacking_context(mask_paintable, paint_context);
painter.execute(*mask_bitmap);
}
}
if (mask_bitmap)
target.apply_mask(*mask_bitmap,
mask_type_to_gfx_mask_kind(mask->layout_node()->computed_values().mask_type()));
return;
return mask_bitmap;
}
}

View file

@ -22,7 +22,8 @@ public:
virtual bool forms_unconnected_subtree() const override;
virtual Optional<CSSPixelRect> get_masking_area() const override;
virtual void apply_mask(PaintContext&, Gfx::Bitmap& target, CSSPixelRect const& masking_area) const override;
virtual Optional<Gfx::Bitmap::MaskKind> get_mask_type() const override;
virtual RefPtr<Gfx::Bitmap> calculate_mask(PaintContext&, CSSPixelRect const& masking_area) const override;
protected:
SVGGraphicsPaintable(Layout::SVGGraphicsBox const&);

View file

@ -50,7 +50,7 @@ void SVGTextPaintable::paint(PaintContext& context, PaintPhase phase) const
auto const* svg_element = text_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
Gfx::PainterStateSaver save_painter { painter };
RecordingPainterStateSaver save_painter { painter };
auto svg_context_offset = context.floored_device_point(svg_element_rect.location()).to_type<int>();
painter.translate(svg_context_offset);
@ -95,7 +95,7 @@ void SVGTextPaintable::paint(PaintContext& context, PaintPhase phase) const
VERIFY_NOT_REACHED();
}
painter.draw_text_run(text_offset.to_type<int>(), text_content, scaled_font, layout_node().computed_values().fill()->as_color());
painter.draw_text_run(text_offset.to_type<int>(), text_content, scaled_font, layout_node().computed_values().fill()->as_color(), context.enclosing_device_rect(svg_element_rect).to_type<int>());
}
}

View file

@ -0,0 +1,30 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Color.h>
#include <LibWeb/Forward.h>
namespace Web::Painting {
enum class ShadowPlacement {
Outer,
Inner,
};
struct ShadowData {
Gfx::Color color;
CSSPixels offset_x;
CSSPixels offset_y;
CSSPixels blur_radius;
CSSPixels spread_distance;
ShadowPlacement placement;
};
}

View file

@ -9,29 +9,26 @@
#include <AK/NumericLimits.h>
#include <LibGfx/DisjointRectSet.h>
#include <LibGfx/Filters/StackBlurFilter.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/Painter.h>
#include <LibWeb/Layout/LineBoxFragment.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/BorderPainting.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/PaintContext.h>
#include <LibWeb/Painting/PaintOuterBoxShadowParams.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
static void paint_inner_box_shadow(PaintContext& context, CSSPixelRect const& content_rect,
BordersData const& borders_data, BorderRadiiData const& border_radii, ShadowData const& box_shadow_data)
void paint_inner_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams params)
{
auto& painter = context.painter();
auto device_content_rect = context.rounded_device_rect(content_rect);
auto device_content_rect = params.device_content_rect;
auto border_radii_shrunken = border_radii;
border_radii_shrunken.shrink(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
ScopedCornerRadiusClip corner_clipper { context, painter, device_content_rect, border_radii_shrunken, CornerClip::Outside };
DevicePixels offset_x = context.rounded_device_pixels(box_shadow_data.offset_x);
DevicePixels offset_y = context.rounded_device_pixels(box_shadow_data.offset_y);
DevicePixels blur_radius = context.rounded_device_pixels(box_shadow_data.blur_radius);
DevicePixels spread_distance = context.rounded_device_pixels(box_shadow_data.spread_distance);
DevicePixels offset_x = params.offset_x;
DevicePixels offset_y = params.offset_y;
DevicePixels blur_radius = params.blur_radius;
DevicePixels spread_distance = params.spread_distance;
auto shadows_bitmap_rect = device_content_rect.inflated(
blur_radius.value() + offset_y.value(),
blur_radius.value() + abs(offset_x.value()),
@ -55,43 +52,42 @@ static void paint_inner_box_shadow(PaintContext& context, CSSPixelRect const& co
blur_radius.value() + abs(offset_x.value()),
blur_radius.value() + abs(offset_y.value()),
blur_radius.value() + offset_x.value());
auto top_left_corner = border_radii_shrunken.top_left.as_corner(context);
auto top_right_corner = border_radii_shrunken.top_right.as_corner(context);
auto bottom_right_corner = border_radii_shrunken.bottom_right.as_corner(context);
auto bottom_left_corner = border_radii_shrunken.bottom_left.as_corner(context);
shadow_painter.fill_rect(outer_shadow_rect, box_shadow_data.color.with_alpha(0xff));
if (border_radii_shrunken.has_any_radius()) {
shadow_aa_painter.fill_rect_with_rounded_corners(inner_shadow_rect, box_shadow_data.color.with_alpha(0xff),
auto top_left_corner = params.corner_radii.top_left;
auto top_right_corner = params.corner_radii.top_right;
auto bottom_right_corner = params.corner_radii.bottom_right;
auto bottom_left_corner = params.corner_radii.bottom_left;
shadow_painter.fill_rect(outer_shadow_rect, params.box_shadow_data.color.with_alpha(0xff));
if (params.border_radii.has_any_radius()) {
shadow_aa_painter.fill_rect_with_rounded_corners(inner_shadow_rect, params.box_shadow_data.color.with_alpha(0xff),
top_left_corner, top_right_corner, bottom_right_corner, bottom_left_corner,
Gfx::AntiAliasingPainter::BlendMode::AlphaSubtract);
} else {
shadow_painter.clear_rect(inner_shadow_rect, Color::Transparent);
}
Gfx::StackBlurFilter filter(*shadow_bitmap);
filter.process_rgba(blur_radius.value(), box_shadow_data.color);
filter.process_rgba(blur_radius.value(), params.box_shadow_data.color);
Gfx::PainterStateSaver save { painter };
painter.add_clip_rect(device_content_rect_int);
painter.blit({ device_content_rect_int.left() - blur_radius.value(), device_content_rect_int.top() - blur_radius.value() },
*shadow_bitmap, shadow_bitmap->rect(), box_shadow_data.color.alpha() / 255.);
*shadow_bitmap, shadow_bitmap->rect(), params.box_shadow_data.color.alpha() / 255.);
}
static void paint_outer_box_shadow(PaintContext& context, CSSPixelRect const& content_rect,
BorderRadiiData const& border_radii, ShadowData const& box_shadow_data)
void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams params)
{
auto& painter = context.painter();
auto device_content_rect = context.rounded_device_rect(content_rect);
auto const& border_radii = params.border_radii;
auto const& box_shadow_data = params.box_shadow_data;
auto top_left_corner = border_radii.top_left.as_corner(context);
auto top_right_corner = border_radii.top_right.as_corner(context);
auto bottom_right_corner = border_radii.bottom_right.as_corner(context);
auto bottom_left_corner = border_radii.bottom_left.as_corner(context);
auto device_content_rect = params.device_content_rect;
ScopedCornerRadiusClip corner_clipper { context, painter, device_content_rect, border_radii, CornerClip::Inside };
auto top_left_corner = params.corner_radii.top_left;
auto top_right_corner = params.corner_radii.top_right;
auto bottom_right_corner = params.corner_radii.bottom_right;
auto bottom_left_corner = params.corner_radii.bottom_left;
DevicePixels offset_x = context.rounded_device_pixels(box_shadow_data.offset_x);
DevicePixels offset_y = context.rounded_device_pixels(box_shadow_data.offset_y);
DevicePixels blur_radius = context.rounded_device_pixels(box_shadow_data.blur_radius);
DevicePixels spread_distance = context.rounded_device_pixels(box_shadow_data.spread_distance);
DevicePixels offset_x = params.offset_x;
DevicePixels offset_y = params.offset_y;
DevicePixels blur_radius = params.blur_radius;
DevicePixels spread_distance = params.spread_distance;
auto fill_rect_masked = [](auto& painter, auto fill_rect, auto mask_rect, auto color) {
Gfx::DisjointRectSet<DevicePixels> rect_set;
@ -233,7 +229,7 @@ static void paint_outer_box_shadow(PaintContext& context, CSSPixelRect const& co
filter.process_rgba(blur_radius.value(), box_shadow_data.color);
auto paint_shadow_infill = [&] {
if (!border_radii.has_any_radius())
if (!params.border_radii.has_any_radius())
return painter.fill_rect(inner_bounding_rect.to_type<int>(), box_shadow_data.color);
auto top_left_inner_width = top_left_corner_rect.width() - blurred_edge_thickness;
@ -395,10 +391,43 @@ void paint_box_shadow(PaintContext& context,
{
// Note: Box-shadow layers are ordered front-to-back, so we paint them in reverse
for (auto& box_shadow_data : box_shadow_layers.in_reverse()) {
DevicePixels offset_x = context.rounded_device_pixels(box_shadow_data.offset_x);
DevicePixels offset_y = context.rounded_device_pixels(box_shadow_data.offset_y);
DevicePixels blur_radius = context.rounded_device_pixels(box_shadow_data.blur_radius);
DevicePixels spread_distance = context.rounded_device_pixels(box_shadow_data.spread_distance);
DevicePixelRect device_content_rect;
if (box_shadow_data.placement == ShadowPlacement::Inner) {
paint_inner_box_shadow(context, borderless_content_rect, borders_data, border_radii, box_shadow_data);
device_content_rect = context.rounded_device_rect(borderless_content_rect);
} else {
paint_outer_box_shadow(context, bordered_content_rect, border_radii, box_shadow_data);
device_content_rect = context.rounded_device_rect(bordered_content_rect);
}
auto params = PaintOuterBoxShadowParams {
.painter = context.painter(),
.content_rect = bordered_content_rect,
.border_radii = border_radii,
.box_shadow_data = box_shadow_data,
.corner_radii = CornerRadii {
.top_left = border_radii.top_left.as_corner(context),
.top_right = border_radii.top_right.as_corner(context),
.bottom_right = border_radii.bottom_right.as_corner(context),
.bottom_left = border_radii.bottom_left.as_corner(context) },
.offset_x = offset_x,
.offset_y = offset_y,
.blur_radius = blur_radius,
.spread_distance = spread_distance,
.device_content_rect = device_content_rect,
};
params.border_radii.shrink(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
if (box_shadow_data.placement == ShadowPlacement::Inner) {
ScopedCornerRadiusClip corner_clipper { context, device_content_rect, border_radii, CornerClip::Outside };
context.painter().paint_inner_box_shadow_params(params);
} else {
ScopedCornerRadiusClip corner_clipper { context, device_content_rect, params.border_radii, CornerClip::Inside };
context.painter().paint_outer_box_shadow_params(params);
}
}
}
@ -408,15 +437,18 @@ void paint_text_shadow(PaintContext& context, Layout::LineBoxFragment const& fra
if (shadow_layers.is_empty() || fragment.text().is_empty())
return;
auto& painter = context.painter();
auto fragment_width = context.enclosing_device_pixels(fragment.width());
auto fragment_height = context.enclosing_device_pixels(fragment.height());
auto draw_rect = context.enclosing_device_rect(fragment.absolute_rect());
auto text = Utf8View(fragment.text());
auto& font = fragment.layout_node().scaled_font(context);
auto fragment_baseline = context.rounded_device_pixels(fragment.baseline());
// Note: Box-shadow layers are ordered front-to-back, so we paint them in reverse
for (auto& layer : shadow_layers.in_reverse()) {
DevicePixels offset_x = context.rounded_device_pixels(layer.offset_x);
DevicePixels offset_y = context.rounded_device_pixels(layer.offset_y);
DevicePixels blur_radius = context.rounded_device_pixels(layer.blur_radius);
DevicePixels fragment_width = context.enclosing_device_pixels(fragment.width());
DevicePixels fragment_height = context.enclosing_device_pixels(fragment.height());
// Space around the painted text to allow it to blur.
// FIXME: Include spread in this once we use that.
@ -430,29 +462,12 @@ void paint_text_shadow(PaintContext& context, Layout::LineBoxFragment const& fra
text_rect.width() + margin + margin,
text_rect.height() + margin + margin
};
// FIXME: Figure out the maximum bitmap size for all shadows and then allocate it once and reuse it?
auto maybe_shadow_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, bounding_rect.size().to_type<int>());
if (maybe_shadow_bitmap.is_error()) {
dbgln("Unable to allocate temporary bitmap {} for text-shadow rendering: {}", bounding_rect.size(), maybe_shadow_bitmap.error());
return;
}
auto shadow_bitmap = maybe_shadow_bitmap.release_value();
Gfx::Painter shadow_painter { *shadow_bitmap };
// FIXME: "Spread" the shadow somehow.
DevicePixelPoint baseline_start(text_rect.x(), text_rect.y() + context.rounded_device_pixels(fragment.baseline()));
shadow_painter.draw_text_run(baseline_start.to_type<int>(), Utf8View(fragment.text()), fragment.layout_node().scaled_font(context), layer.color);
// Blur
Gfx::StackBlurFilter filter(*shadow_bitmap);
filter.process_rgba(blur_radius.value(), layer.color);
auto draw_rect = context.enclosing_device_rect(fragment.absolute_rect());
DevicePixelPoint draw_location {
draw_rect.x() + offset_x - margin,
draw_rect.y() + offset_y - margin
};
painter.blit(draw_location.to_type<int>(), *shadow_bitmap, bounding_rect.to_type<int>());
context.painter().paint_text_shadow(blur_radius, bounding_rect, text_rect, text, font, layer.color, fragment_baseline, draw_location);
}
}

View file

@ -9,22 +9,13 @@
#include <LibGfx/Color.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/PaintContext.h>
#include <LibWeb/Painting/PaintOuterBoxShadowParams.h>
#include <LibWeb/Painting/ShadowData.h>
namespace Web::Painting {
enum class ShadowPlacement {
Outer,
Inner,
};
struct ShadowData {
Gfx::Color color;
CSSPixels offset_x;
CSSPixels offset_y;
CSSPixels blur_radius;
CSSPixels spread_distance;
ShadowPlacement placement;
};
void paint_outer_box_shadow(Gfx::Painter&, PaintOuterBoxShadowParams params);
void paint_inner_box_shadow(Gfx::Painter&, PaintOuterBoxShadowParams params);
void paint_box_shadow(
PaintContext&,

View file

@ -11,7 +11,6 @@
#include <AK/StringBuilder.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Rect.h>
#include <LibWeb/CSS/ComputedValues.h>
#include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
@ -290,10 +289,7 @@ Gfx::AffineTransform StackingContext::affine_transform_matrix() const
void StackingContext::paint(PaintContext& context) const
{
Gfx::PainterStateSaver saver(context.painter());
if (paintable_box().is_fixed_position()) {
context.painter().translate(-context.painter().translation());
}
RecordingPainterStateSaver saver(context.painter());
auto opacity = paintable_box().computed_values().opacity();
if (opacity == 0.0f)
@ -305,18 +301,12 @@ void StackingContext::paint(PaintContext& context) const
if (masking_area->is_empty())
return;
auto paint_rect = context.enclosing_device_rect(*masking_area);
auto bitmap_or_error = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, paint_rect.size().to_type<int>());
if (bitmap_or_error.is_error())
return;
auto bitmap = bitmap_or_error.release_value();
{
Gfx::Painter painter(bitmap);
painter.translate(-paint_rect.location().to_type<int>());
auto paint_context = context.clone(painter);
paint_internal(paint_context);
}
paintable_box().apply_mask(context, bitmap, *masking_area);
context.painter().blit(paint_rect.location().to_type<int>(), *bitmap, bitmap->rect(), opacity);
context.painter().push_stacking_context_with_mask(paint_rect);
paint_internal(context);
auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area);
auto mask_type = paintable_box().get_mask_type();
context.painter().pop_stacking_context_with_mask(mask_bitmap, *mask_type, paint_rect, opacity);
return;
}
@ -324,52 +314,40 @@ void StackingContext::paint(PaintContext& context) const
auto translation = context.rounded_device_point(affine_transform.translation().to_type<CSSPixels>()).to_type<int>().to_type<float>();
affine_transform.set_translation(translation);
auto transform_origin = this->transform_origin();
auto source_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type<int>().to_type<float>().translated(-transform_origin);
auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
auto destination_rect = transformed_destination_rect.to_rounded<int>();
RecordingPainter::PushStackingContextParams push_stacking_context_params {
.semitransparent_or_has_non_identity_transform = false,
.has_fixed_position = false,
.opacity = opacity,
.source_rect = source_rect,
.transformed_destination_rect = transformed_destination_rect,
.painter_location = context.rounded_device_point(-paintable_box().absolute_paint_rect().location())
};
RecordingPainter::PopStackingContextParams pop_stacking_context_params {
.semitransparent_or_has_non_identity_transform = false,
.scaling_mode = CSS::to_gfx_scaling_mode(paintable_box().computed_values().image_rendering(), destination_rect, destination_rect)
};
if (paintable_box().is_fixed_position()) {
push_stacking_context_params.has_fixed_position = true;
}
if (opacity < 1.0f || !affine_transform.is_identity_or_translation()) {
auto transform_origin = this->transform_origin();
auto source_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type<int>().to_type<float>().translated(-transform_origin);
auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
auto destination_rect = transformed_destination_rect.to_rounded<int>();
// FIXME: We should find a way to scale the paintable, rather than paint into a separate bitmap,
// then scale it. This snippet now copies the background at the destination, then scales it down/up
// to the size of the source (which could add some artefacts, though just scaling the bitmap already does that).
// We need to copy the background at the destination because a bunch of our rendering effects now rely on
// being able to sample the painter (see border radii, shadows, filters, etc).
Gfx::FloatPoint destination_clipped_fixup {};
auto try_get_scaled_destination_bitmap = [&]() -> ErrorOr<NonnullRefPtr<Gfx::Bitmap>> {
Gfx::IntRect actual_destination_rect;
auto bitmap = TRY(context.painter().get_region_bitmap(destination_rect, Gfx::BitmapFormat::BGRA8888, actual_destination_rect));
// get_region_bitmap() may clip to a smaller region if the requested rect goes outside the painter, so we need to account for that.
destination_clipped_fixup = Gfx::FloatPoint { destination_rect.location() - actual_destination_rect.location() };
destination_rect = actual_destination_rect;
if (source_rect.size() != transformed_destination_rect.size()) {
auto sx = static_cast<float>(source_rect.width()) / transformed_destination_rect.width();
auto sy = static_cast<float>(source_rect.height()) / transformed_destination_rect.height();
bitmap = TRY(bitmap->scaled(sx, sy));
destination_clipped_fixup.scale_by(sx, sy);
}
return bitmap;
};
auto bitmap_or_error = try_get_scaled_destination_bitmap();
if (bitmap_or_error.is_error())
return;
auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
Gfx::Painter painter(bitmap);
painter.translate(context.rounded_device_point(-paintable_box().absolute_paint_rect().location() + destination_clipped_fixup.to_type<CSSPixels>()).to_type<int>());
auto paint_context = context.clone(painter);
paint_internal(paint_context);
if (destination_rect.size() == bitmap->size()) {
context.painter().blit(destination_rect.location(), *bitmap, bitmap->rect(), opacity);
} else {
auto scaling_mode = CSS::to_gfx_scaling_mode(paintable_box().computed_values().image_rendering(), bitmap->rect(), destination_rect);
context.painter().draw_scaled_bitmap(destination_rect, *bitmap, bitmap->rect(), opacity, scaling_mode);
}
push_stacking_context_params.semitransparent_or_has_non_identity_transform = true;
pop_stacking_context_params.semitransparent_or_has_non_identity_transform = true;
context.painter().push_stacking_context(push_stacking_context_params);
paint_internal(context);
context.painter().pop_stacking_context(pop_stacking_context_params);
} else {
Gfx::PainterStateSaver saver(context.painter());
context.painter().push_stacking_context(push_stacking_context_params);
context.painter().translate(affine_transform.translation().to_rounded<int>());
paint_internal(context);
context.painter().pop_stacking_context(pop_stacking_context_params);
}
}

View file

@ -284,8 +284,7 @@ static void paint_collected_edges(PaintContext& context, Vector<BorderEdgePainti
: border_edge_painting_info.rect.bottom_left();
if (border_style == CSS::LineStyle::Dotted) {
Gfx::AntiAliasingPainter aa_painter { context.painter() };
aa_painter.draw_line(p1.to_type<int>(), p2.to_type<int>(), color, width.value(), Gfx::Painter::LineStyle::Dotted);
context.painter().draw_line(p1.to_type<int>(), p2.to_type<int>(), color, width.value(), Gfx::Painter::LineStyle::Dotted);
} else if (border_style == CSS::LineStyle::Dashed) {
context.painter().draw_line(p1.to_type<int>(), p2.to_type<int>(), color, width.value(), Gfx::Painter::LineStyle::Dashed);
} else {

View file

@ -52,21 +52,17 @@ void VideoPaintable::paint(PaintContext& context, PaintPhase phase) const
if (!is_visible())
return;
// FIXME: This should be done at a different level.
if (is_out_of_view(context))
return;
Base::paint(context, phase);
if (phase != PaintPhase::Foreground)
return;
Gfx::PainterStateSaver saver { context.painter() };
RecordingPainterStateSaver saver { context.painter() };
auto video_rect = context.rounded_device_rect(absolute_rect());
context.painter().add_clip_rect(video_rect.to_type<int>());
ScopedCornerRadiusClip corner_clip { context, context.painter(), video_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
ScopedCornerRadiusClip corner_clip { context, video_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
auto const& video_element = layout_box().dom_node();
auto mouse_position = MediaPaintable::mouse_position(context, video_element);
@ -214,8 +210,7 @@ void VideoPaintable::paint_placeholder_video_controls(PaintContext& context, Dev
auto playback_button_is_hovered = mouse_position.has_value() && control_box_rect.contains(*mouse_position);
auto playback_button_color = control_button_color(playback_button_is_hovered);
Gfx::AntiAliasingPainter painter { context.painter() };
painter.fill_ellipse(control_box_rect.to_type<int>(), control_box_color);
context.painter().fill_ellipse(control_box_rect.to_type<int>(), control_box_color);
fill_triangle(context.painter(), playback_button_location.to_type<int>(), play_button_coordinates, playback_button_color);
}

View file

@ -106,10 +106,12 @@ void SVGDecodedImageData::render(Gfx::IntSize size) const
m_document->navigable()->set_viewport_rect({ 0, 0, size.width(), size.height() });
m_document->update_layout();
Gfx::Painter painter(*m_bitmap);
PaintContext context(painter, m_page_client->palette(), m_page_client->device_pixels_per_css_pixel());
Painting::RecordingPainter recording_painter;
PaintContext context(recording_painter, m_page_client->palette(), m_page_client->device_pixels_per_css_pixel());
m_document->paintable()->paint_all_phases(context);
recording_painter.execute(*m_bitmap);
}
RefPtr<Gfx::Bitmap const> SVGDecodedImageData::bitmap(size_t, Gfx::IntSize size) const

View file

@ -8,7 +8,6 @@
#pragma once
#include <LibGfx/PaintStyle.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Path.h>
#include <LibWeb/DOM/Node.h>
#include <LibWeb/SVG/AttributeParser.h>

View file

@ -7,7 +7,6 @@
#include <AK/Debug.h>
#include <AK/ExtraMathConstants.h>
#include <AK/Optional.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Path.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>

View file

@ -7,7 +7,6 @@
#include "PageHost.h"
#include "ConnectionFromClient.h"
#include <LibGfx/Painter.h>
#include <LibGfx/ShareableBitmap.h>
#include <LibGfx/SystemTheme.h>
#include <LibWeb/CSS/SystemColor.h>
@ -121,7 +120,6 @@ Gfx::Color PageHost::background_color() const
void PageHost::paint(Web::DevicePixelRect const& content_rect, Gfx::Bitmap& target)
{
Gfx::Painter painter(target);
Gfx::IntRect bitmap_rect { {}, content_rect.size().to_type<int>() };
auto document = page().top_level_browsing_context().active_document();
@ -131,18 +129,22 @@ void PageHost::paint(Web::DevicePixelRect const& content_rect, Gfx::Bitmap& targ
auto background_color = this->background_color();
Web::Painting::RecordingPainter recording_painter;
Web::PaintContext context(recording_painter, palette(), device_pixels_per_css_pixel());
if (background_color.alpha() < 255)
painter.clear_rect(bitmap_rect, Web::CSS::SystemColor::canvas());
painter.fill_rect(bitmap_rect, background_color);
recording_painter.clear_rect(bitmap_rect, Web::CSS::SystemColor::canvas());
recording_painter.fill_rect(bitmap_rect, background_color);
if (!document->paintable())
return;
Web::PaintContext context(painter, palette(), device_pixels_per_css_pixel());
context.set_should_show_line_box_borders(m_should_show_line_box_borders);
context.set_device_viewport_rect(content_rect);
context.set_has_focus(m_has_focus);
document->paintable()->paint_all_phases(context);
recording_painter.execute(target);
}
void PageHost::set_viewport_rect(Web::DevicePixelRect const& rect)