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LibWeb: Introduce RecordingPainter to serialize painting commands
This modification introduces a new layer to the painting process. The stacking context traversal no longer immediately calls the Gfx::Painter methods. Instead, it writes serialized painting commands into newly introduced RecordingPainter. Created list of commands is executed later to produce resulting bitmap. Producing painting command list will make it easier to add new optimizations: - It's simpler to check if the painting result is not visible in the viewport at the command level rather than during stacking context traversal. - Run painting in a separate thread. The painting thread can process serialized painting commands, while the main thread can work on the next paintable tree and safely invalidate the previous one. - As we consider GPU-accelerated painting support, it would be easier to back each painting command rather than constructing an alternative for the entire Gfx::Painter API.
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49 changed files with 1970 additions and 441 deletions
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@ -11,15 +11,16 @@
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#include <LibGfx/Forward.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/Rect.h>
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#include <LibWeb/Painting/RecordingPainter.h>
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#include <LibWeb/PixelUnits.h>
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namespace Web {
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class PaintContext {
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public:
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PaintContext(Gfx::Painter& painter, Palette const& palette, double device_pixels_per_css_pixel);
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PaintContext(Painting::RecordingPainter& painter, Palette const& palette, double device_pixels_per_css_pixel);
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Gfx::Painter& painter() const { return m_painter; }
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Painting::RecordingPainter& painter() const { return m_painter; }
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Palette const& palette() const { return m_palette; }
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bool should_show_line_box_borders() const { return m_should_show_line_box_borders; }
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@ -29,8 +30,6 @@ public:
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void set_device_viewport_rect(DevicePixelRect const& rect) { m_device_viewport_rect = rect; }
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CSSPixelRect css_viewport_rect() const;
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[[nodiscard]] bool would_be_fully_clipped_by_painter(DevicePixelRect) const;
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bool has_focus() const { return m_focus; }
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void set_has_focus(bool focus) { m_focus = focus; }
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@ -58,7 +57,7 @@ public:
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CSSPixelSize scale_to_css_size(DevicePixelSize) const;
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CSSPixelRect scale_to_css_rect(DevicePixelRect) const;
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PaintContext clone(Gfx::Painter& painter) const
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PaintContext clone(Painting::RecordingPainter& painter) const
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{
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auto clone = PaintContext(painter, m_palette, m_device_pixels_per_css_pixel);
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clone.m_device_viewport_rect = m_device_viewport_rect;
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@ -73,7 +72,7 @@ public:
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void translate_scroll_offset_by(CSSPixelPoint offset) { m_scroll_offset.translate_by(offset); }
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private:
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Gfx::Painter& m_painter;
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Painting::RecordingPainter& m_painter;
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Palette m_palette;
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double m_device_pixels_per_css_pixel { 0 };
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DevicePixelRect m_device_viewport_rect;
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