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Userland: Change IPC funcs to use plain arguments instead of a struct

Instead of having a single overloaded handle method each method gets
its own unique method name now.
This commit is contained in:
Gunnar Beutner 2021-05-02 19:54:34 +02:00 committed by Andreas Kling
parent d47f15ab8b
commit 065040872f
50 changed files with 897 additions and 839 deletions

View file

@ -27,12 +27,12 @@ public:
static WindowManagerServerConnection& the();
private:
virtual void handle(const Messages::WindowManagerClient::WindowRemoved&) override;
virtual void handle(const Messages::WindowManagerClient::WindowStateChanged&) override;
virtual void handle(const Messages::WindowManagerClient::WindowIconBitmapChanged&) override;
virtual void handle(const Messages::WindowManagerClient::WindowRectChanged&) override;
virtual void handle(const Messages::WindowManagerClient::AppletAreaSizeChanged&) override;
virtual void handle(const Messages::WindowManagerClient::SuperKeyPressed&) override;
virtual void window_removed(i32, i32, i32) override;
virtual void window_state_changed(i32, i32, i32, i32, i32, bool, bool, bool, bool, i32, String const&, Gfx::IntRect const&, Optional<i32> const&) override;
virtual void window_icon_bitmap_changed(i32, i32, i32, Gfx::ShareableBitmap const&) override;
virtual void window_rect_changed(i32, i32, i32, Gfx::IntRect const&) override;
virtual void applet_area_size_changed(i32, Gfx::IntSize const&) override;
virtual void super_key_pressed(i32) override;
};
}