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Userland: Change IPC funcs to use plain arguments instead of a struct
Instead of having a single overloaded handle method each method gets its own unique method name now.
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50 changed files with 897 additions and 839 deletions
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@ -27,12 +27,12 @@ public:
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static WindowManagerServerConnection& the();
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private:
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virtual void handle(const Messages::WindowManagerClient::WindowRemoved&) override;
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virtual void handle(const Messages::WindowManagerClient::WindowStateChanged&) override;
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virtual void handle(const Messages::WindowManagerClient::WindowIconBitmapChanged&) override;
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virtual void handle(const Messages::WindowManagerClient::WindowRectChanged&) override;
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virtual void handle(const Messages::WindowManagerClient::AppletAreaSizeChanged&) override;
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virtual void handle(const Messages::WindowManagerClient::SuperKeyPressed&) override;
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virtual void window_removed(i32, i32, i32) override;
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virtual void window_state_changed(i32, i32, i32, i32, i32, bool, bool, bool, bool, i32, String const&, Gfx::IntRect const&, Optional<i32> const&) override;
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virtual void window_icon_bitmap_changed(i32, i32, i32, Gfx::ShareableBitmap const&) override;
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virtual void window_rect_changed(i32, i32, i32, Gfx::IntRect const&) override;
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virtual void applet_area_size_changed(i32, Gfx::IntSize const&) override;
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virtual void super_key_pressed(i32) override;
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};
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}
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