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LibGfx+LibWeb: Use ref-counted object to store glyph run

...to avoid allocating a copy of glyph run for painting commands. We
can't simply save pointers to a glyph run in layout/paintable tree
because it should be safe to deallocate layout and paintable trees
after painting commands are recorded, if in the future we decide to
move command execution to a separate thread.
This commit is contained in:
Aliaksandr Kalenik 2024-03-01 16:37:44 +01:00 committed by Andreas Kling
parent cf6999f5f3
commit 06c176bbfb
9 changed files with 32 additions and 15 deletions

View file

@ -38,7 +38,7 @@ public:
CSSPixelRect const absolute_rect() const;
Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run() const { return m_glyph_run; }
Gfx::GlyphRun const& glyph_run() const { return *m_glyph_run; }
CSSPixelRect selection_rect(Gfx::Font const&) const;
@ -55,7 +55,7 @@ private:
int m_start;
int m_length;
Painting::BorderRadiiData m_border_radii_data;
Vector<Gfx::DrawGlyphOrEmoji> m_glyph_run;
NonnullRefPtr<Gfx::GlyphRun> m_glyph_run;
Vector<ShadowData> m_shadows;
bool m_contained_by_inline_node { false };
};