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LibGfx+LibWeb: Use ref-counted object to store glyph run
...to avoid allocating a copy of glyph run for painting commands. We can't simply save pointers to a glyph run in layout/paintable tree because it should be safe to deallocate layout and paintable trees after painting commands are recorded, if in the future we decide to move command execution to a separate thread.
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9 changed files with 32 additions and 15 deletions
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@ -590,8 +590,8 @@ void paint_text_shadow(PaintContext& context, PaintableFragment const& fragment,
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auto fragment_baseline = context.rounded_device_pixels(fragment.baseline()).value();
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Vector<Gfx::DrawGlyphOrEmoji> scaled_glyph_run;
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scaled_glyph_run.ensure_capacity(fragment.glyph_run().size());
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for (auto glyph : fragment.glyph_run()) {
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scaled_glyph_run.ensure_capacity(fragment.glyph_run().glyphs().size());
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for (auto glyph : fragment.glyph_run().glyphs()) {
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glyph.visit([&](auto& glyph) {
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glyph.font = *glyph.font->with_size(glyph.font->point_size() * static_cast<float>(context.device_pixels_per_css_pixel()));
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glyph.position = glyph.position.scaled(context.device_pixels_per_css_pixel());
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