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LibJS: Set the callee context's realm in prepare_for_ordinary_call()

This includes making FunctionObject::realm() actually return a Realm,
instead of a GlobalObject.
This commit is contained in:
Linus Groh 2021-09-11 21:42:01 +01:00
parent 332946ab4f
commit 06e89311fa
8 changed files with 31 additions and 11 deletions

View file

@ -4,6 +4,7 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Value.h>
@ -15,8 +16,13 @@ NativeFunction* NativeFunction::create(GlobalObject& global_object, const FlyStr
return global_object.heap().allocate<NativeFunction>(global_object, name, move(function), *global_object.function_prototype());
}
// FIXME: m_realm is supposed to be the realm argument of CreateBuiltinFunction, or the current
// Realm Record. The former is not something that's commonly used or we support, the
// latter is impossible as no ExecutionContext exists when most NativeFunctions are created...
NativeFunction::NativeFunction(Object& prototype)
: FunctionObject(prototype)
, m_realm(&vm().interpreter().realm())
{
}
@ -24,12 +30,14 @@ NativeFunction::NativeFunction(FlyString name, Function<Value(VM&, GlobalObject&
: FunctionObject(prototype)
, m_name(move(name))
, m_native_function(move(native_function))
, m_realm(&vm().interpreter().realm())
{
}
NativeFunction::NativeFunction(FlyString name, Object& prototype)
: FunctionObject(prototype)
, m_name(move(name))
, m_realm(&vm().interpreter().realm())
{
}