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LibJS: Set the callee context's realm in prepare_for_ordinary_call()
This includes making FunctionObject::realm() actually return a Realm, instead of a GlobalObject.
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332946ab4f
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8 changed files with 31 additions and 11 deletions
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@ -4,6 +4,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Interpreter.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/Value.h>
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@ -15,8 +16,13 @@ NativeFunction* NativeFunction::create(GlobalObject& global_object, const FlyStr
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return global_object.heap().allocate<NativeFunction>(global_object, name, move(function), *global_object.function_prototype());
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}
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// FIXME: m_realm is supposed to be the realm argument of CreateBuiltinFunction, or the current
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// Realm Record. The former is not something that's commonly used or we support, the
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// latter is impossible as no ExecutionContext exists when most NativeFunctions are created...
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NativeFunction::NativeFunction(Object& prototype)
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: FunctionObject(prototype)
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, m_realm(&vm().interpreter().realm())
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{
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}
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@ -24,12 +30,14 @@ NativeFunction::NativeFunction(FlyString name, Function<Value(VM&, GlobalObject&
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: FunctionObject(prototype)
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, m_name(move(name))
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, m_native_function(move(native_function))
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, m_realm(&vm().interpreter().realm())
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{
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}
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NativeFunction::NativeFunction(FlyString name, Object& prototype)
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: FunctionObject(prototype)
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, m_name(move(name))
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, m_realm(&vm().interpreter().realm())
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{
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}
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