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Kernel/Graphics: Increase VirtIO GPU transfer buffer size to 4MiB
This is necessary to allow transferring frame buffers larger than ~500x500 pixels back to user space. Until the buffer management is improved this allows us to at least test the existing game ports.
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1 changed files with 1 additions and 1 deletions
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@ -139,7 +139,7 @@ private:
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HashMap<OpenFileDescription*, LockRefPtr<PerContextState>> m_context_state_lookup;
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HashMap<OpenFileDescription*, LockRefPtr<PerContextState>> m_context_state_lookup;
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// Memory management for backing buffers
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// Memory management for backing buffers
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NonnullOwnPtr<Memory::Region> m_transfer_buffer_region;
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NonnullOwnPtr<Memory::Region> m_transfer_buffer_region;
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constexpr static size_t NUM_TRANSFER_REGION_PAGES = 256;
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constexpr static size_t NUM_TRANSFER_REGION_PAGES = 1024;
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};
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};
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}
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}
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