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LibWeb: Give InlineNodes a box-shadow :^)
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1 changed files with 12 additions and 0 deletions
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@ -13,6 +13,7 @@
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#include <LibWeb/Layout/InlineNode.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/BorderPainting.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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namespace Web::Layout {
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@ -65,6 +66,17 @@ void InlineNode::paint(PaintContext& context, PaintPhase phase)
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auto rect = fragment.absolute_rect();
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auto border_radius_data = Painting::normalized_border_radius_data(*this, rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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Painting::paint_background(context, enclosing_int_rect(rect), background_data, border_radius_data);
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if (auto computed_box_shadow = computed_values().box_shadow(); computed_box_shadow.has_value()) {
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auto box_shadow_data = Painting::BoxShadowData {
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.offset_x = (int)computed_box_shadow->offset_x.resolved_or_zero(*this, rect.width()).to_px(*this),
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.offset_y = (int)computed_box_shadow->offset_y.resolved_or_zero(*this, rect.height()).to_px(*this),
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.blur_radius = (int)computed_box_shadow->blur_radius.resolved_or_zero(*this, rect.width()).to_px(*this),
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.color = computed_box_shadow->color
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};
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Painting::paint_box_shadow(context, enclosing_int_rect(rect), box_shadow_data);
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}
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return IterationDecision::Continue;
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});
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}
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