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LibGL: Implement glVertexPointer
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6 changed files with 43 additions and 0 deletions
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@ -1447,6 +1447,20 @@ void SoftwareGLContext::gl_disable_client_state(GLenum cap)
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}
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}
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void SoftwareGLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
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{
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 4), GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
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m_client_vertex_pointer.size = size;
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m_client_vertex_pointer.type = type;
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m_client_vertex_pointer.stride = stride;
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m_client_vertex_pointer.pointer = pointer;
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}
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void SoftwareGLContext::present()
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{
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m_rasterizer.blit_to(*m_frontbuffer);
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