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LibWeb: Add "scripts to execute in order as soon as possible"
Previously, we had accidentally conflated this set with the similar-but-distinct "scripts to execute as soon as possible".
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df7e64d103
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07c4bf03b5
3 changed files with 25 additions and 5 deletions
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@ -1244,6 +1244,16 @@ Vector<JS::Handle<HTML::HTMLScriptElement>> Document::take_scripts_to_execute_as
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return move(m_scripts_to_execute_as_soon_as_possible);
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}
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void Document::add_script_to_execute_in_order_as_soon_as_possible(Badge<HTML::HTMLScriptElement>, HTML::HTMLScriptElement& script)
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{
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m_scripts_to_execute_in_order_as_soon_as_possible.append(JS::make_handle(script));
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}
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Vector<JS::Handle<HTML::HTMLScriptElement>> Document::take_scripts_to_execute_in_order_as_soon_as_possible(Badge<HTML::HTMLParser>)
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{
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return move(m_scripts_to_execute_in_order_as_soon_as_possible);
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}
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// https://dom.spec.whatwg.org/#dom-document-importnode
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ExceptionOr<JS::NonnullGCPtr<Node>> Document::import_node(JS::NonnullGCPtr<Node> node, bool deep)
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{
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@ -211,6 +211,10 @@ public:
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Vector<JS::Handle<HTML::HTMLScriptElement>> take_scripts_to_execute_as_soon_as_possible(Badge<HTML::HTMLParser>);
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Vector<JS::Handle<HTML::HTMLScriptElement>>& scripts_to_execute_as_soon_as_possible() { return m_scripts_to_execute_as_soon_as_possible; }
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void add_script_to_execute_in_order_as_soon_as_possible(Badge<HTML::HTMLScriptElement>, HTML::HTMLScriptElement&);
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Vector<JS::Handle<HTML::HTMLScriptElement>> take_scripts_to_execute_in_order_as_soon_as_possible(Badge<HTML::HTMLParser>);
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Vector<JS::Handle<HTML::HTMLScriptElement>>& scripts_to_execute_in_order_as_soon_as_possible() { return m_scripts_to_execute_in_order_as_soon_as_possible; }
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QuirksMode mode() const { return m_quirks_mode; }
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bool in_quirks_mode() const { return m_quirks_mode == QuirksMode::Yes; }
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void set_quirks_mode(QuirksMode mode) { m_quirks_mode = mode; }
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@ -398,7 +402,13 @@ private:
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String m_source;
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JS::GCPtr<HTML::HTMLScriptElement> m_pending_parsing_blocking_script;
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Vector<JS::Handle<HTML::HTMLScriptElement>> m_scripts_to_execute_when_parsing_has_finished;
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// https://html.spec.whatwg.org/multipage/scripting.html#list-of-scripts-that-will-execute-in-order-as-soon-as-possible
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Vector<JS::Handle<HTML::HTMLScriptElement>> m_scripts_to_execute_in_order_as_soon_as_possible;
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// https://html.spec.whatwg.org/multipage/scripting.html#set-of-scripts-that-will-execute-as-soon-as-possible
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Vector<JS::Handle<HTML::HTMLScriptElement>> m_scripts_to_execute_as_soon_as_possible;
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QuirksMode m_quirks_mode { QuirksMode::No };
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