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LibWeb/WebGL: Implement WebGLRenderingContextBase.depthRange()
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@ -35,6 +35,7 @@ interface mixin WebGLRenderingContextBase {
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undefined depthFunc(GLenum func);
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undefined depthMask(GLboolean flag);
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undefined depthRange(GLclampf zNear, GLclampf zFar);
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undefined finish();
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undefined flush();
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