From 08204efe1fcce4b077759e998c46bb2f5f5cce7f Mon Sep 17 00:00:00 2001 From: Jelle Raaijmakers Date: Thu, 8 Sep 2022 16:12:50 +0200 Subject: [PATCH] LibGL: Set correct color material mode for `GL_AMBIENT_AND_DIFFUSE` This was a silly mistake :^) --- Userland/Libraries/LibGL/Lighting.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Userland/Libraries/LibGL/Lighting.cpp b/Userland/Libraries/LibGL/Lighting.cpp index f79f3e17bf..13dd3f7401 100644 --- a/Userland/Libraries/LibGL/Lighting.cpp +++ b/Userland/Libraries/LibGL/Lighting.cpp @@ -510,8 +510,7 @@ void GLContext::sync_light_state() options.color_material_mode = GPU::ColorMaterialMode::Ambient; break; case GL_AMBIENT_AND_DIFFUSE: - options.color_material_mode = GPU::ColorMaterialMode::Ambient; - options.color_material_mode = GPU::ColorMaterialMode::Diffuse; + options.color_material_mode = GPU::ColorMaterialMode::AmbientAndDiffuse; break; case GL_DIFFUSE: options.color_material_mode = GPU::ColorMaterialMode::Diffuse;