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PixelPaint: Add a Mask class

The Mask class represents an opacity mask over a rectangular section
of an image, linking every pixel to an alpha value ranging from 0 (not
selected) to 255 (fully selected). "Partially selected" pixels can be
used to simulate anti-aliased curves.

This class will be used as the basis for the new non-rectangular
selection feature.
This commit is contained in:
Davipb 2021-06-20 10:41:47 -03:00 committed by Andreas Kling
parent bd5b1d1413
commit 0828c75e57
3 changed files with 224 additions and 0 deletions

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@ -28,6 +28,7 @@ set(SOURCES
PixelPaintWindowGML.h
RectangleTool.cpp
RectangleSelectTool.cpp
Mask.cpp
Selection.cpp
SprayTool.cpp
ToolboxWidget.cpp

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@ -0,0 +1,118 @@
/*
* Copyright (c) 2021, Davipb <daviparca@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Mask.h"
namespace PixelPaint {
Mask::Mask(Gfx::IntRect bounding_rect, u8 default_value)
: m_bounding_rect(bounding_rect)
{
auto data_size = bounding_rect.size().area();
m_data.resize(data_size);
for (auto& x : m_data) {
x = default_value;
}
}
size_t Mask::to_index(int x, int y) const
{
VERIFY(m_bounding_rect.contains(x, y));
int dx = x - m_bounding_rect.x();
int dy = y - m_bounding_rect.y();
return dy * m_bounding_rect.width() + dx;
}
u8 Mask::get(int x, int y) const
{
if (is_null() || !m_bounding_rect.contains(x, y)) {
return 0;
}
return m_data[to_index(x, y)];
}
void Mask::set(int x, int y, u8 value)
{
VERIFY(!is_null());
VERIFY(m_bounding_rect.contains(x, y));
m_data[to_index(x, y)] = value;
}
Mask Mask::with_bounding_rect(Gfx::IntRect inner_rect) const
{
auto result = Mask::empty(inner_rect);
result.for_each_pixel([&](int x, int y) {
result.set(x, y, get(x, y));
});
return result;
}
void Mask::shrink_to_fit()
{
int topmost = NumericLimits<int>::max();
int bottommost = NumericLimits<int>::min();
int leftmost = NumericLimits<int>::max();
int rightmost = NumericLimits<int>::min();
bool empty = true;
for_each_pixel([&](auto x, auto y) {
if (get(x, y) == 0) {
return;
}
empty = false;
topmost = min(topmost, y);
bottommost = max(bottommost, y);
leftmost = min(leftmost, x);
rightmost = max(rightmost, x);
});
if (empty) {
m_bounding_rect = {};
m_data.clear();
return;
}
Gfx::IntRect new_bounding_rect(
leftmost,
topmost,
rightmost - leftmost + 1,
bottommost - topmost + 1);
*this = with_bounding_rect(new_bounding_rect);
}
void Mask::invert()
{
for_each_pixel([&](int x, int y) {
set(x, y, 0xFF - get(x, y));
});
}
void Mask::add(Mask const& other)
{
combine(other, [](int a, int b) { return a + b; });
}
void Mask::subtract(Mask const& other)
{
combine(other, [](int a, int b) { return a - b; });
}
void Mask::intersect(Mask const& other)
{
combinef(other, [](float a, float b) { return a * b; });
}
}

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@ -0,0 +1,105 @@
/*
* Copyright (c) 2021, Davipb <daviparca@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
namespace PixelPaint {
class Mask {
public:
Mask() = default;
Mask(Mask const&) = default;
Mask& operator=(Mask const&) = default;
Mask(Mask&&) = default;
Mask& operator=(Mask&&) = default;
[[nodiscard]] static Mask empty(Gfx::IntRect rect) { return { rect, 0x00 }; }
[[nodiscard]] static Mask full(Gfx::IntRect rect) { return { rect, 0xFF }; }
[[nodiscard]] bool is_null() const { return m_data.is_empty(); }
[[nodiscard]] Gfx::IntRect bounding_rect() const { return m_bounding_rect; }
[[nodiscard]] u8 get(int x, int y) const;
[[nodiscard]] u8 get(Gfx::IntPoint point) const { return get(point.x(), point.y()); }
[[nodiscard]] float getf(int x, int y) const { return (float)get(x, y) / 255.0f; }
[[nodiscard]] float getf(Gfx::IntPoint point) const { return getf(point.x(), point.y()); }
void set(int x, int y, u8);
void set(Gfx::IntPoint point, u8 value) { set(point.x(), point.y(), value); }
void setf(int x, int y, float value) { set(x, y, (u8)clamp(value * 255.0f, 0.0f, 255.0f)); }
void setf(Gfx::IntPoint point, float value) { setf(point.x(), point.y(), value); }
void shrink_to_fit();
[[nodiscard]] Mask with_bounding_rect(Gfx::IntRect) const;
void invert();
void add(Mask const& other);
void subtract(Mask const& other);
void intersect(Mask const& other);
template<typename Func>
void for_each_pixel(Func func) const
{
for (int x = m_bounding_rect.left(); x <= m_bounding_rect.right(); x++) {
for (int y = m_bounding_rect.top(); y <= m_bounding_rect.bottom(); y++) {
func(x, y);
}
}
}
private:
Gfx::IntRect m_bounding_rect {};
Vector<u8> m_data {};
Mask(Gfx::IntRect, u8 default_value);
[[nodiscard]] size_t to_index(int x, int y) const;
template<typename Func>
void combine(Mask const& other, Func func)
{
auto new_bounding_rect = m_bounding_rect.united(other.m_bounding_rect);
auto new_me = Mask::empty(new_bounding_rect);
new_me.for_each_pixel([&](auto x, auto y) {
// Widen to int then clamp before narrowing back to avoid annoying overflow checks in the combine functions
auto my_alpha = static_cast<int>(get(x, y));
auto other_alpha = static_cast<int>(other.get(x, y));
auto new_alpha = static_cast<u8>(clamp(func(my_alpha, other_alpha), 0, 0xFF));
new_me.set(x, y, new_alpha);
});
*this = move(new_me);
shrink_to_fit();
}
template<typename Func>
void combinef(Mask const& other, Func func)
{
auto new_bounding_rect = m_bounding_rect.united(other.m_bounding_rect);
auto new_me = Mask::empty(new_bounding_rect);
new_me.for_each_pixel([&](auto x, auto y) {
auto my_alpha = getf(x, y);
auto other_alpha = other.getf(x, y);
auto new_alpha = func(my_alpha, other_alpha);
new_me.setf(x, y, new_alpha);
});
*this = move(new_me);
shrink_to_fit();
}
};
}