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Everywhere: Run clang-format

This commit is contained in:
Idan Horowitz 2022-04-01 20:58:27 +03:00 committed by Linus Groh
parent 0376c127f6
commit 086969277e
1665 changed files with 8479 additions and 8479 deletions

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@ -484,26 +484,26 @@ GLAPI void glClearStencil(GLint s);
GLAPI void glColor3d(GLdouble r, GLdouble g, GLdouble b);
GLAPI void glColor3dv(GLdouble const* v);
GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
GLAPI void glColor3fv(const GLfloat* v);
GLAPI void glColor3fv(GLfloat const* v);
GLAPI void glColor3ub(GLubyte r, GLubyte g, GLubyte b);
GLAPI void glColor3ubv(GLubyte const* v);
GLAPI void glColor4b(GLbyte r, GLbyte g, GLbyte b, GLbyte a);
GLAPI void glColor4dv(GLdouble const* v);
GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
GLAPI void glColor4fv(const GLfloat* v);
GLAPI void glColor4fv(GLfloat const* v);
GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
GLAPI void glColor4ubv(const GLubyte* v);
GLAPI void glColor4ubv(GLubyte const* v);
GLAPI void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void glColorMaterial(GLenum face, GLenum mode);
GLAPI void glDeleteTextures(GLsizei n, const GLuint* textures);
GLAPI void glDeleteTextures(GLsizei n, GLuint const* textures);
GLAPI void glEnd();
GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
GLAPI void glGenTextures(GLsizei n, GLuint* textures);
GLAPI GLenum glGetError();
GLAPI GLubyte* glGetString(GLenum name);
GLAPI void glLoadIdentity();
GLAPI void glLoadMatrixd(const GLdouble* matrix);
GLAPI void glLoadMatrixf(const GLfloat* matrix);
GLAPI void glLoadMatrixd(GLdouble const* matrix);
GLAPI void glLoadMatrixf(GLfloat const* matrix);
GLAPI void glMatrixMode(GLenum mode);
GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
GLAPI void glPushMatrix();
@ -517,29 +517,29 @@ GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
GLAPI void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GLAPI void glVertex2d(GLdouble x, GLdouble y);
GLAPI void glVertex2dv(const GLdouble* v);
GLAPI void glVertex2dv(GLdouble const* v);
GLAPI void glVertex2f(GLfloat x, GLfloat y);
GLAPI void glVertex2fv(const GLfloat* v);
GLAPI void glVertex2fv(GLfloat const* v);
GLAPI void glVertex2i(GLint x, GLint y);
GLAPI void glVertex2iv(const GLint* v);
GLAPI void glVertex2iv(GLint const* v);
GLAPI void glVertex2s(GLshort x, GLshort y);
GLAPI void glVertex2sv(const GLshort* v);
GLAPI void glVertex2sv(GLshort const* v);
GLAPI void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GLAPI void glVertex3dv(const GLdouble* v);
GLAPI void glVertex3dv(GLdouble const* v);
GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GLAPI void glVertex3fv(const GLfloat* v);
GLAPI void glVertex3fv(GLfloat const* v);
GLAPI void glVertex3i(GLint x, GLint y, GLint z);
GLAPI void glVertex3iv(const GLint* v);
GLAPI void glVertex3iv(GLint const* v);
GLAPI void glVertex3s(GLshort x, GLshort y, GLshort z);
GLAPI void glVertex3sv(const GLshort* v);
GLAPI void glVertex3sv(GLshort const* v);
GLAPI void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void glVertex4dv(const GLdouble* v);
GLAPI void glVertex4dv(GLdouble const* v);
GLAPI void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void glVertex4fv(const GLfloat* v);
GLAPI void glVertex4fv(GLfloat const* v);
GLAPI void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GLAPI void glVertex4iv(const GLint* v);
GLAPI void glVertex4iv(GLint const* v);
GLAPI void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI void glVertex4sv(const GLshort* v);
GLAPI void glVertex4sv(GLshort const* v);
GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void glEnable(GLenum cap);
GLAPI void glDisable(GLenum cap);
@ -566,7 +566,7 @@ GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
GLAPI void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid const* data);
GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data);
GLAPI void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data);
GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data);
GLAPI void glTexCoord1f(GLfloat s);
GLAPI void glTexCoord1fv(GLfloat const* v);
GLAPI void glTexCoord2d(GLdouble s, GLdouble t);
@ -577,7 +577,7 @@ GLAPI void glTexCoord2i(GLint s, GLint t);
GLAPI void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GLAPI void glTexCoord3fv(GLfloat const* v);
GLAPI void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void glTexCoord4fv(const GLfloat* v);
GLAPI void glTexCoord4fv(GLfloat const* v);
GLAPI void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
GLAPI void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
@ -602,12 +602,12 @@ GLAPI void glDisableClientState(GLenum cap);
GLAPI void glClientActiveTextureARB(GLenum target);
GLAPI void glClientActiveTexture(GLenum target);
GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
GLAPI void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const* indices);
GLAPI void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const* data);
GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
GLAPI void glDepthFunc(GLenum func);
GLAPI void glPolygonMode(GLenum face, GLenum mode);