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Everywhere: Run clang-format
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0376c127f6
commit
086969277e
1665 changed files with 8479 additions and 8479 deletions
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@ -57,14 +57,14 @@ public:
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void gl_clear_depth(GLdouble depth);
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void gl_clear_stencil(GLint s);
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void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a);
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void gl_delete_textures(GLsizei n, const GLuint* textures);
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void gl_delete_textures(GLsizei n, GLuint const* textures);
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void gl_end();
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void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
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void gl_gen_textures(GLsizei n, GLuint* textures);
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GLenum gl_get_error();
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GLubyte* gl_get_string(GLenum name);
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void gl_load_identity();
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void gl_load_matrix(const FloatMatrix4x4& matrix);
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void gl_load_matrix(FloatMatrix4x4 const& matrix);
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void gl_matrix_mode(GLenum mode);
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void gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
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void gl_push_matrix();
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@ -110,12 +110,12 @@ public:
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void gl_enable_client_state(GLenum cap);
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void gl_disable_client_state(GLenum cap);
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void gl_client_active_texture(GLenum target);
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void gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
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void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
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void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
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void gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
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void gl_color_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
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void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer);
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void gl_draw_arrays(GLenum mode, GLint first, GLsizei count);
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void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices);
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void gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
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void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, void const* indices);
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void gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const* data);
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void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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void gl_get_booleanv(GLenum pname, GLboolean* data);
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void gl_get_doublev(GLenum pname, GLdouble* params);
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@ -419,7 +419,7 @@ private:
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GLenum type { GL_FLOAT };
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bool normalize { true };
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GLsizei stride { 0 };
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const void* pointer { 0 };
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void const* pointer { 0 };
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};
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static void read_from_vertex_attribute_pointer(VertexAttribPointer const&, int index, float* elements);
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